Halloween
2017 Post-A-Day, Day 31:
Horror
Anthologies:
Secrets
of Sinister House #7
The
House DC forgot
Editor – Joe Orlando
November 1972
DC
comics are home to two of the best-known House-based horror anthology series:
House of Secrets and House of Mystery.
But
there is one other house, a much smaller, forgotten abode. A book that only ran
a slight 18 issues before the roof fell in and the walls tumbled down. It was
the abode of Eve, cousin of Cain and Abel. The place earned the name Sinister
House and its secrets could make you scream with delight.
Don’t
believe me? Well, sit back as I tell you three tales from the Sinister House
and let you judge for yourself…
“Panic!”
Script – Sheldon Mayer
Art – Nestor Redondo
This
first story cemented this issue’s place as the final anthology in our run. I
have seldom been so entertained by a story as much as I have this one. It’s the
dessert to our heavy meal of horror the last four weeks have fed us. The kind
of ending decadence that tastes like heaven but weighs less than a feather. A
lite and airy soufflé. A crème whipped chocolate mousse. Something you can
still finish even though you are stuffed to the gills.
I’m
going to let Eve lead us in…
Henry
appears lost. Once you read our tale, you’ll know why. Far be it from me to
spoil that. We are going to let his flashback spin this yarn of how he came to
be on this particular street in this extremely special neighborhood…
Henry
Dewlip looks very proper and he ought to. His job is accountancy, and that
would all be well and good except, his bosses are mobsters. He arrives on his
day off to “catch up on a few things.” What Henry catches might just save his
neck.
Yup,
Henry’s bosses plan on using him as a scapegoat if they get caught skimming off
the top. This means Henry has to find that money before anyone finds out. Then
he can hotfoot it out of the country.
But
as he’s poking through ceiling tiles, the door to his office opens once more…
And he is caught in the act by the STRANGEST little girl!
Telling
the girl to get lost isn’t the nicest thing to say, Henry. You might regret
that later. Especially since she’s offering so nicely to be your Fairy
Godmother and everything…
…The
moral to this tale will be either DON’T work for the mob or DON’T turn down a
witch who is trying to be a nice for a change. Or both. I can’t really tell.
What I can tell from this panel is that Henry’s bosses are about to catch him
in the act…
…and
then Henry will likely catch a bullet. Unless someone is there to stop them…
…well
not her, obviously. She’s just a ten-year-old gi*…
Holy
SMOKES! She really IS A WITCH! I mean Fairy Godmother! Whatever. She can do
magic. And that dragon can handily eat a gangster.
Henry,
frustrated that he is talking too much time finding the case full of money,
tells her to get lost for the second time…
…which
again, I would be very careful about saying. Especially to someone who can help
you FIND THINGS you might be looking for.
Like
a briefcase full of money. Henry doesn’t believe it’s real, of course, but our
head gang boss knows his own case.
Right
about then Henry finds the place in the ceiling tiles where the case WAS, but
is no more. Thankfully, Alma has left him a note.
And
as he rushes out to have a chat with her, he runs into the boss trying to take
the money from her by force. That earns the boss a dose of what Henry has been
giving Alma all day. With a simple “Get Lost,” the man vanishes. Henry is
perplexed.
He
gets his briefcase of money, but by now Alma has had enough. She’s decided
being an evil witch is much easier. Henry, never one to catch on too quick,
pesters her to show him how she made the boss disappear. So, she shows him by
making HIM get lost too!
And
Henry finds himself here…on a street where all lost things go. Things, pets,
and even people wandering aimlessly for all eternity…
Henry
tries to escape by turning the corner…only to find himself back on the same
street again. He’s trapped in a maze that has no exit.
He
has truly “gotten lost” in a way that he can never be found. Except for being
found by this gentleman…
The
lesson here? Always be kind to children, as you never know how much help they
might be. And whatever you do, don’t ever-ever tell them to GET LOST!
See
how wonderful that first bit is? A dose of humor, a drop of real terror, and an
ending that seems like a slice of just desserts. Mmmm…that is so good! And
speaking of good, DC has one of my favorite Mad artists on the payroll for a
bit. How about a few…
“Witch’s Tales”
Script – Sergio Aragones
Art – Sergio Aragones
Now
that’s a silly bit of whipped up fluff, like a dollop of Cool Whip on top of
our dessert. Odd to find it here, years before his Groo the Wanderer book took
him into the color comics realm. I am a huge fan of his Mad magazine doodles
and this is an unexpected pleasure.
Onward
we must track though before our dish reaches room temperature. Let’s give
ourselves a drink of something to wash down all this sweetness.
“As Long as you Live…Stay
Away from Water!”
Script – Sheldon Mayer
Art – June Lofamia
There
are stories I’d love to go into about Sheldon Mayer, but time won’t permit. He
is credited as helping Siegel and Shuster secure a sale on their first Superman
story, for one. He was inducted into both the Jack Kirby Hall of Fame and the
Will Eisner Comic Book Hall of Fame too. And his career at DC spanned several
decades and countless titles. But time won’t permit more than a tip of the hat
to this great man and a chance at appreciating another of his stories, this
time about a prophecy that may come disastrously true...
June
Lofamia is doing the art here and she has an impressive sense of style. I love
the angle she gives this opening and how she makes the structure appear to loom
above our protagonist. He’s about to be scared out of wits.
Appears
he is tasked with not leaving this mansion-like hall while various spooks and
phantoms attempt to drive him from it by scaring him and dousing the young man
with pails of water.
That’s
kind of insulting when you think about it. We’ve seen ghosts slime people but
never hose them down with water. New tactic, I suppose.
But
don’t look now, those aren’t ghosts at all. They are college students. Appears
all this hullabaloo is just a fraternity initiation rite of passage and NOT
some kind of dire warning.
Horace
Brown has got a lot to learn about ladies, it appears, as his newly-minted
bride was upset by some article of his recounting.
Appears
she thinks there was more to those portents and visions that what Horace
believes. Not only that, with her brother being one of the Frat boys, she’s
sure that they didn’t have anything to do with the warnings Horace received…
Warnings
that Horace should have listened to, instead of making Honeymoon arrangements
to travel on this particular ocean voyage…
…and
there you have a neat twist that wraps up our four page story nicely.
And
with that we are on to the after-dinner mint. It’s a wafer-thin affair that is
so balanced and delicate that I dare not interrupt it with my ramblings. A
story told both in the distant past and the present simultaneously. I give you,
in its entirety…
“The Hag’s Curse and The
Hamptons’ Revenge!”
Script – Sheldon Mayer
Art – Sam Glanzman
And
there you have it: a month’s worth of horror ending with a nice tale that puts
this meal of scares and terror to its proper ending. I trust you’ve had as much
fun as I’ve had.
If
you must know the truth I’m sad to see it go, however there are a couple of really
comic-book important movies coming out, so the Crapbox has to move on. Join us
as we begin covering Thor tomorrow and I’ll see all of you horror fans Next
October.
Till
then HAPPY HALLOWEEN and may all your doors give you TREATS and not TRICKS!
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