From a
dumb-downed version of the AD&D game comes a dumb-down version of an actual
comic book story
By 1994, TSR
had watched their thunder get stolen right out from under them. In 1989 Milton
Bradley and rival British fantasy RPG producer Games Workshop developed a
scaled down version of RPG rules playable on a game board. The package, called Hero Quest, was like D&D-lite. It
pitted a “game master” who was responsible for monsters and traps against a group
of four adventurers each of a different character type.
Hero Quest
proved remarkably popular, and in two short years had spawned four expansion
packs, three novels, and, most troubling to TSR, both an Adventure Design Kit
to help players design their own quests and an Advanced HeroQuest version that
looked a bit too much like competition for TSR’s Advanced Dungeons &
Dragons. If Milton Bradley succeeded in indoctrinating new players into their
RPG system, future sales of AD&D products were possibly in jeopardy.
Something needed to be done, and quick.
In 1993 they
finally had something playtested and ready for market. Say hello to
DragonStrike, a game meant to steal those players back from Hero Quest. The
differences in the two games show how much TSR wanted to one up MB/GW. Hero
Quest had two maps, DragonStrike had four. Hero Quest had four playable heroes,
DragonStrike had five. Hero Quest used six-sided die for simplicity,
DragonStrike stuck to the AD&D convention of different dice for different
rolls. But best of all: only DragonStrike came with a training video/movie.
Okay, maybe not "best of all" isn't quite the right word...
The video
intro is HERE. Not for those squeamish about bad acting and inconsistent
Scottish accents.
Get the
hidden political meaning of “As usual, you overestimate your congressman.” Discover
the King’s magic Throne of Hiding. Gaze upon the Elf as he cleans his bow… with
his tongue. Wonder what the female Thief really means when she says “Are we gonna
stand here talking all night or are we going to nail Teraptus?” Consider the
Warrior’s people-management skills. Listen as the nature-boy Elf screws up a
wolf’s howl and turns it into something that doesn’t exist in nature. Hear the
unnecessary and insane schizophrenic ramblings of the Owlbear foot solider. See
the Thief’s very literal skill of “flattery”. Watch the party’s talent at
needless tightrope walking across a room with a huge floor. Hear the DM tell a
character “At your own risk!” like he’s being a real dick. Become confused at
why the Wizard says “Gesundheit” while walking through a secret door. Ponder if
Orcs ever watched Three Stooges shorts. Learn where Stephen Sommers got the
idea for the sequel to 1999’s The Mummy.
Become concerned with the moral implications of shooting arrows near your
friend, even if you “don’t know them very well”. Discuss the size of the
Dwarf’s “hammer”. Be amazed by the graceful ballet of the Solid Gold
Dancers…sorry, I meant Fire Elemental. Defeat the dragon, save the day and then
watch as the game box itself spontaneously combusts. It’s worth the price of
admission – Right here!
Not that
Dragon Strike the game couldn’t sell itself, but TSR had a
pretty good success with putting some of its other properties in comic book
form, so they took a chance on this one too. They brought in the extremely
talented Jeff Grubb as writer. Grubb helped design two of TSR’s most popular
worlds (Forgotten Realms and Dragonlance), had three Forgotten Realms novels
under his belt and had helmed the DC Forgotten Realms comic for over two years.
For a product like the board game which could have such an important impact on
the company’s future, I’m sure they thought this was a shoe-in for a great
story. It’s here that we find out it’s not the talent of the guy sometimes, but
what he’s given to work with that makes or breaks a product.
We begin
sorta where the video begins, with our Warrior and Elf. Only this time they are
in battle with zombies and there is no annoying floating head talking to us. In
truth, I miss that floating head. He was pretty much the best thing about that
video. I know that isn’t saying much.
Page one also
highlights one of the main problems with the DragonStrike comic: lack of first/last
names. Every character in the book is addressed as their race or occupation.
Thank heaven there’s not two Elves (or Warriors or Thieves or…you get the
picture) in the same vicinity or there would be a total communication
breakdown. “Elf, your pants are on fire!” “No they’re not.” “Not you Elf, you
Elf!” I understand they are trying to remain faithful to the board game’s
spirit, but there is such a thing as being too faithful. Take this brief
exchange where the Elf talks about how smart the Warrior is:
It’s suppose
to be funny because Intelligence and Strength are attributes of the characters
in the game. The Warrior has a low Intelligence, but one of the highest
Strength scores of all the characters. Then the Elf says the Warrior has low
Intelligence, which he does. Then the Warrior says, but I have high Strength,
which is also true. See how funny that in-joke is? No? Let me explain it again…
Moving on, we
make a joke about how the Elf can sense something wrong because, as the person
playing the Elf character knows, he’s in tune with nature but the Warrior can’t
sense any difference. Hilarious!
That’s the
second problem with the book, using game terms as punchlines in dialogue makes
for jokes that fall flat. Even for those of us who understand what you are
trying to do. As an added benefit, it just confuses people who aren’t in the
know. Congratulations! You are making the book suck for both market segments. I
really believe that someone high up in TSR was making decisions on how Grubb
should write this for it to end up so poorly. Scenes like this:
…are just too
“cute” once you realize they are referencing the game and are embarrassing to
read. My guess is they are playing this in the mold of Gammarauders with tongue
planted firmly in cheek. Sadly, that doesn’t work well here either. I could
pull out examples of this all day, but I’m going to stop now and concentrate on
better parts of the story. Like this well-handled couple of panels with a
merchant who’s been rescued from brigands by the combined effort of the Warrior
and the newly arrived Thief.
Also this
part where the Wizard, who is double-crossing the main bad guy Teraptus, has a
unique use of a Wand of Magic Missiles. Looks like it makes the perfect Dragon
dental instrument. In the real AD&D game a Wand of Magic Missiles would
just make a dragon cranky, so he’d probably chew you more thoroughly.
So as the
Wizard limps off with a tooth stuck in his back, Teraptus turns back into his
human form. He’s injured and mad so he sends Death Knights after the Wizard to
be sure the he doesn’t survive having the chomping he’s already had. Sorry but
this last panel looks so goofy.
It’s like a
eleven year old got a hold of the book and a black marker. I’m really shocked
that he doesn’t have an eye patch and mustache. Hmm? That might look better…
So sue me for
being young at heart and bad with Paint Shop Pro. The exact same thing happens
next in the book that happened in the video. Namely, King what’s-his-face’s
banquet is interrupted first by the half dead Wizard and next by the company of
Death Knights sent after him. The last of them is skewered by the Elf who gets
prize points for over-acting in a comic book.
This is where
the book cuts out, right before the party heads off to deal with the bad guy.
And there are no follow up issues, just an admonishment to go play the game. I
don’t think I’d be inclined to try DragonStrike after having played the real
AD&D. Looks too scaled down and, sadly, kind of dumb. For me this is a
definite strike two against TSR, one more miss and they should get out of the
comics biz. I would like a few of those miniatures and that tape though. In
fact, I could sit through that again…
*Goes to get
popcorn.
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