Essentially
Indiana Jones with boobs, and I find NOTHING wrong with that
If all goes well at the end of this month Eidos will release Rise of the Tomb Raider on PC, following up its port of the game after the initial exclusive release of the game for the Xbox platform. And hopefully it will make it on to the PS4 too. Even if it doesn't, the company can still celebrate putting the cap on 20 years of the Lara Croft franchise.
Eidos struck gold in 1996 by creating a feminine version of Indiana Jones for their video game Tomb Raider. Lara Croft was designed by Toby Gard for the first game. He would later leave before the release of the follow-up game disappointed because of creative control issues and the way Eidos was marketing Lara’s sex appeal.
Eidos had the right idea, however and have now developed the Croft character into a franchise that includes 21 different video games, a short-lived animated series, novels, action figures, comic books and two big budget feature films starring the yummy Angelina Jolie. In 2006, the Guinness Book of World Records recognized Lara Croft as the “Most Successful Human Videogame Heroine.”
Not bad for a bunch of pixilated boobies.
Looking back
on the toy that started all this, the video games are episodic puzzles that
take place in a 3-D environment. Lara is rendered in third person with the gamer
usually taking an over-the-shoulder view. Lara faces a variety of foes
including humans, animals and supernatural entities while exploring ancient
ruins and solving paranormal and mystical mysteries. Most of the games are “on
a rail” but the ride is interesting, so you don’t notice it too much. There is
usually an “end boss” that has to be defeated and most of the time Lara’s task
in the game involves saving, if not the world, at least some aspect of it. I’ll
admit to having tried these games if you won’t ask how well I did.
Poor hand-eye coordination really bites, by the way.
Poor hand-eye coordination really bites, by the way.
One of the
oddest marketing techniques employed by Eidos is the use of live models as
“stand-ins” for Lara in magazine spreads. I’m not sure how these ladies are
picked exactly (I’m sure it has something to do with looks and modeling ability),
but they’ve gone through around one model every two years since the release of the first
game. When you take into account all the cosplayers doing takes on the character, there might be several
hundred really good doubles for Ms. Croft at any one time. All of them are
stunningly beautiful and convey a sense that Lara is grounded in a real, live
person
Don't believe me? Check the links below:
The Official Tomb Raider Cosplay Fansite
A few of the best from that site
LadyLemon Cosplay
Tenyon aka Jolien
Anne
And for a hoot, check out Smosh Games youtube: Honest Game Trailer's review of the series go HERE.
Don't believe me? Check the links below:
The Official Tomb Raider Cosplay Fansite
A few of the best from that site
LadyLemon Cosplay
Tenyon aka Jolien
Anne
And for a hoot, check out Smosh Games youtube: Honest Game Trailer's review of the series go HERE.
Before this
turns into a discussion on teenage boys and sexual themes in video games, let’s take a look at
how the graphics in Tomb Raider have changed over time. Any woman that has
succeeded as long as Lara has is bound to undergo some changes appearance-wise.Check out this site exploring her physical game evolution.
The “Lara
Croft Tomb Raider” comic book debuted in 1999 and went on for 50 issues and
several one shots. The series ended in 2004, but during the run Lara got to
crossover with other Top Cow books like Witchblade, Fathom and The Darkness.
The issue I found floating at the bottom of the quarter bin was written near the end of the comic’s life. It reads like an episode of Scooby Doo. And not one with a cool monster in it, either. I’m not certain if the writers had run out of plot ideas by this point or if the entire series was like this one issue.
The issue I found floating at the bottom of the quarter bin was written near the end of the comic’s life. It reads like an episode of Scooby Doo. And not one with a cool monster in it, either. I’m not certain if the writers had run out of plot ideas by this point or if the entire series was like this one issue.
We begin with
Lara arriving at a pub in County
Offaly, Ireland,
in the company of “warrior poet” and big wussy coward Byron Owen. It’s a dark
and stormy night. *cue lightening* Lara’s there seeking the magical Dolmen
Emerald which is hidden somewhere inside the decrepit, abandoned and reputedly
haunted Lotte Castle. *cue second splash of dramatic lightening*.
Because it’s
haunted, a place of pure evil, has REALLY bad indoor plumbing, yadda, yadda,
yadda… It’s about this time in Scooby Doo cartoons where the villain of the
piece makes a spectacular entrance looking all evil so we can then be relived
it’s only a normal guy. Then later we learn this was actually foreshadowing
showing that the normal guy was actually the ghost, space mummy, ghoul, and/or
bad person.
Nice. Meet
Dunleavy, the caretaker of Lotte
Castle. He’s sort of an
old hippie with bad teeth and a cataract eye. He’s going to lead Lara and
wimpy boy back to the castle but first he wants to play 20 questions.
He espouses the history of Lotte Castle.
Seems in the sixteenth century two brothers of the O’Connor family fought over
leading their clan. One of the brothers, a priest, was slain by his evil
sibling Ian while praying at the altar inside the castle. Ian then proceeds to
torture any opposing clansmen in the Castle dungeon. Usually by making them
watch Ishtar or Madonna’s Swept Away. Once Ian died, an evil
entity known as the Elemental took up residence in the castle making the place a
real estate agent’s worst nightmare.
Lara is
unimpressed by all this, because she knows that she’s slated for the Tomb
Raider VIII video game and there’s no way Eidos would kill her off now. So off
to the castle the trek, following Dunleavy who is looking more and more
suspicious. They hear a cry in the night that girly-man Byron thinks is the wail
of a banshee, meaning someone will die tonight. Lara pokes fun at him and then
asks a very Scooby-ish question of their guide.
Uh…yeah we
believe that “trust fund” story in a heartbeat, buddy. You should be wearing a
big sign that says “I’m the bad guy”. It would save a bunch of pages, ink and
maybe some staples. I don’t buy the trust fund story for a minute. Even if I
did, who would pay a guy with a work ethic like this to take care of the
castle?
As Dunleavy
leads the pair further into the recesses of the castle, Lara confides in pee-pants
Byron that she is really seeking the Dolmen Emerald because she believes it’s
cursed. He is skeptical and questions why she would want it. Lara coolly replies
that she is trying to keep it out of the hands of evil men. It’s about this
point that Dunleavy lets out a scream from around the corner and disappears.
Lara takes off after him leaving Byron to stand still and wet himself. While
Byron contemplates never leaving the house without Depends on, Lara finds the
very first clue. Scooby snack for Ms Croft.
Showing his
true chicken feathers, Byron high-tails it back to the front door
which is inconveniently locked shut. At least he doesn’t lose his cool.
One spooky
story is all it has taken to reduce him to a bowl of jello. Not only that, but
he is completely oblivious to what real dangers lurk in old castles. Take for instance that
crumbling piece of statuary poised ever so precariously above the entranceway. You know, the one that makes creakly, crackly noises whenever he pounds on
the door. And sort of sways a bit like it is not balanced so well.
Yeah, that
one. Looks like Byron sees it now as well.
With that
Byron makes his exit from the castle, if not this life as well. Sadly the book
decides it’s necessary to show his grisly remains instead of just a reaction
shot from Lara. Yuck, a bit too much like Shadow Reavers for my taste.
Lara figures
out that the doors are locked without causing huge a stone gargoyle to fall on her
noggin. Then she proceeds to wander about the castle encountering glowing
spirits of everyone from that little girl in the Silent Hill video game…
…to Ian’s
ghostly brother, who strangely bleeds blood that she can see even after he
disappears. In a scene that seems right out of the video game, she gets knocked
into pit full of huge spikes and has to avoid them all. If I was at the
controls she would have been a shi-ker-bob. Lara lucks out and continues on
through the castle until she meets up with a ghost who looks very familiar.
I have to say
that for a full-sized issue, this book seems very light on story. There is a
seven page preview in the back for something called Proximity Effect, but it takes the place of several ads, so the
Croft story page count is still that of a normal issue. Yet there is an odd
sense that too much of this issue is fluff. The art is well done, and it makes
a pretty good read albeit the aforementioned predictability. Maybe it is that
there’s no way to attach a game controller to the book and make the action a
bit more involving. I’m sure Lara’s fan base feels differently.
I'm heading home from the arcade now. Look for more Kid's Stuff: VIDEO GAMES later on this year. On that note, happy playing everyone!
I'm heading home from the arcade now. Look for more Kid's Stuff: VIDEO GAMES later on this year. On that note, happy playing everyone!
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