It's
Maguire, so it has to be good
"Trinity Angels"
Writing and pencils – Kevin
Maguire
Inks – Dan Panosian
Letters – Comicraft's
Dave Lanphear
Colors – Atomic
Paintbrush
Assistant Editor – Alex
Glass
Editor – Fabian Nicieza
July 1997
Ask
me why I love Justice League #1 (1986) and I will have a hard time picking just
one thing. Everything about those first twelve issues seems so perfect. I say that with the hindsight of the last thirty years of comics history. Plot, dialogue, character mix, editing...all of those pieces meshed in a sublime cenergy of storytelling. But somewhere around issue two I would have said it was the art.
It
was Kevin Maguire's pencils.
Of
course he was just one of many elements, but there was something special about
what he brought to the craft. A proper description of his character's facial
expressions would have to note that they capture every emotive tick and squint.
He's great with human forms, fantastical backgrounds, and details too. I'm not
cutting him short there. But no one brings their character's faces to life like
Kevin Maguire.
You
need look no further than the wrap-around cover of Justice League: A New Beginning
collected edition to see what I mean. Astonishing isn't it?
Maguire
is one of my favorite artists.
When
he left that title, I and a huge fanbase wept bitter tears of sadness. He's
returned to Justice League at various point while gaining a list of working
credits in single issues as long as my arm.
He's
even done that thing that artists sometimes do that makes old SoC very nervous:
writing.
That's
right, Maguire has put pen in hand at least a couple of times now that I can
attest to. He created the excellent fun series Strikeback! which the Crapbox
will get around to reviewing one day soon. The other series is the one I hold
in my sweaty palms: Trinity Angels.
Is
it any good? Well, Maguire gives us both words AND pictures so fans of his
should find something to love, even if that isn't the writing. I liked both
fine, although I had many doubts upon starting. Let's just say the book begins
looking like many first writing efforts I see in other, less well drawn works
in the Crapbox.
Let's
jump right in, shall we?
We find trouble from the start as we are introduced to the first of the
Trinity Angels and she seems bewildered.
I
don't feel like we are getting off on a strong opening here. Beginning with a character
slightly disoriented about how they got wherever they are is fine, but follow
along as we meet the other two Angels. See if you don't pick out how this story
could go horribly wrong in the hands of another writer.
We
will call our first awakened beauty "Blue". She appears to have major
short-term memory loss, not know how she got here, where she got these clothes
and this appears to NOT be her body. I'm okay with most of this. It's okay to
start your reader and your character out on the same footing, which is not
knowing what is going on and teasing out the mystery as you go. It's hard
though. And to make it even harder…
…you
take any characters who might could tell the main character what is going on,
such as Green here….
…and
you make them just a clueless.
Kevin
had me worried with this beginning. I've seen less talented writers paint
themselves into a corner using this technique. Especially given that all three
of our trio appear to be affected.
Red
appears to wake up on the wrong side of the bed as well as the wrong side of
the forest. Three beautifully drawn ladies with amnesia. How could this go
wrong, you ask? Well, for starters we have very little clue as to the stakes of
their predicament. Nor do we have knowledge of their individual backgrounds to
make them interesting or to differentiate them from each other.
This
is something very difficult Maguire is attempting to pull off. He runs the risk
of the audience losing patience with the solution or with the characters
becoming interchangeable. I've seen other books do this and ended up getting
bored by page six. Maguire has more chops than I give him credit for, however.
Bear
with us a moment while we deepen the mystery and also make Maguire's job even
harder.
First
a little bit of conflict …because, yah know, comics. This confrontation sets up
a few interpersonal quirks that I hope deepen in upcoming issues. And those
interpersonal quirks become all important in just a bit.
And
then a chapter out of the "if things are getting boring" guide to
writing. That chapter being entitled "Adding A Dead Body."
Which
causes a round of the blame game and ends with Red taking off through the
forest warning the other two to "BACK OFF."
All
well and good, but what we are missing is the same thing the characters are
missing – "backstory!" It's an important thing, so important that Maguire
knows it and knows what he is doing. He teases us with just a bit and then uses
some action to distract us from getting too much, too fast. We get a first name
and, more importantly, a last name: Barbella.
And then a truck.
Really keeping from us unraveling the mystery of how these girls came to be wearing
superhero bodies in the middle of the forest with no memory of how the last
several hours went down.
This
is the thing that worried me: I've seen so many first attempts at stories from
young, aspiring comic book writers that leave off character backgrounds or use
the amnesia ploy to cover things they haven't thought of yet, that I got
concerned. It makes for really amateurish results. Little should I worry, as
Maguire picked up quite a bit on how to expertly craft a good tale in his time
working with Giffen and DeMatteis. Either that or he came by it naturally,
neither being anything to sneeze at. Can't tell you how happy that makes me.
And
knowing YOU have nothing to worry about, that all this crazy lost memory stuff
DOES have a very understandable source, means you can sit back and enjoy the
scenery. By that I mean Maguire's art and humor.
Green
gets interrupted in chasing Red by that pickup by three "normal people
wearing normal clothes" as she later puts it.
Blue
arrives and one of the guys makes a remark that sparks a memory for her.
The
meaning of the word is lost on Green, even after Blue tries to politely (and
un-politely) to get away her to move away from the men. Which means Green is
totally unprepared when this happens.
Whoa! Never go full Jar-Jar, there guy.
The
three gentlemen mutate into horrifying creatures, each different from the other
and attempt to restrain the two girls. Green is quite literally
"tongue-tied."
Blue
is little better, given she has two monsters to contend with by her lonesome.
She decides to run off for help.
Even
that might not save her, as one of the beasts can extend his neck like some
kind of spring-loaded kid's toy.
You
have to stop for a moment and admire all of Maguire's work on this title. It
was something I loved about Strikeback! too. Even without the familiar
trappings of characters we know, Maguire is able to bridge an emotional connection
using is art. He EXCELS at conveying a sympathetic resonance with his audience.
It isn't always facial expressions either. Maguire just "gets it."
Every
time I see his work in a book, even just a few panels, I pick that sucker up,
no matter if it is a character I like, dislike, or never heard of, because I
know his art is worth VIEWING. I say that about very few artists.
Out
of my musing and back to the story at hand…
And
just in time too, because old long-neck is in for a surprise as Blue tags him
with a wrist mounted ball bearing on a string. That konks him out for a bit, and
while she sneaks into a drainage ditch, Rubberneck and Trenchmouth pass by in
their search.
While
Blue starts thinking this is all a dream and half-remembering these other two
girls as her sisters, Green still finds herself in a very "licky"
situation.
Until
Red shows up and uses that blade to cut through her problem. Also, Red
remembers her name. Is it any surprise that it ends up being Gianna Barbella…note
the last name is the same as Green's, er…Angelina's.
And
Blue makes the same discovery while hiding in the drainage ditch, remembering
she's Maria Barbella. Maria's still trying to play this off as some kind of
nightmare that Freud and Jung are co-writing for her. She applies that logic as
Trenchmouth finds her, although she's forgotten his name.
He
gives her a reminder that is likely to stick with her for awhile.
His
acid spit may be gross, but poses her cape little danger. She runs off as more misshapen
help arrives for him, ending up trapped on the center of a railroad bridge.
The
flying head-bird startles her so badly that she falls over, her wrist
bola-thing saving her from plummeting to her doom.
While
Trenchmouth lends the situation a bit of spit'n polish, we learn an important
fact: the girls "disturbed" something called the Trinity Gems. Which
if you notice that each of them is wearing a gem embedded between their…um,
breasts. I noticed that on page one. I mean, you know casually noticed. Not like I was staring or anything.
So perhaps these gems somehow caused their current predicament. Maybe even put them in these super heroine style outfits and bodies. Who knows?
So perhaps these gems somehow caused their current predicament. Maybe even put them in these super heroine style outfits and bodies. Who knows?
But
with a bit of our mystery perhaps solved, we can rest easier. Except it might be a bit too late as that acid in
his spittle eats through the railing and we watch Maria begin a deadly decent.
Good
issue! I had some worries it would end up going the way of many in the Crapbox
that are meaningless drivel, but Maguire has the chops to do this and pull it
all off. I've only found one other issue of this in the bins, but it was during
his run on the book, so even though it is two issue later, I'll count myself
lucky.
As
for you, Maguire-fans? Get out there and start looking.
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