Sci-Fi
January 2018
Hex
#1
A
Western hero gets the Mad Max treatment because?...It was the 80’s
"Once Upon a Time
in the West?!?”
Script – Michael
Fleisher
Art – Mark Texeira
Colorist – Bob Le Rose
Letterer – Peter Iro
Logo Design – Ed
Hannigan
Editor – Michael
Fleisher
September 1985
Jonah
Hex first appeared in 1972’s All-Star Western #10. This was volume two of that
title, the first itineration of which came about in the 50’s due to a decline
in superhero comics. It would be a short-lived resurgence, as it was retitled
after 11 issues. Jonah Hex featured prominently in the book and the new name,
Weird Western Tales, reflected his look at least.
Jonah’s
origin is long and as convoluted as a sidewinder. The origin story most
commonly associated with the character as we know him deals with him being a Lieutenant
fighting for the confederate army during the America Civil War. He befriended a
fellow solider by the name of Jeb Turnbull, but by then Jonah’s feelings about
the treatment of slaves had already started to bother him. He surrendered to
the North to wait out the end of the war by sneaking into a Union officer’s
quarters to give himself up. Although he would not give up information about
his comrades’ whereabouts, an orderly figured out their position by the mud on
Jonah’s boots.
His
unit was captured and the officer who had grilled Jonah so thoroughly made a
public display of thanking Jonah in front of his captured men, marking him as a
traitor in their eyes. Due to a shortage of food supplies, the captain next
arranged for Jonah to help these same men escape, only so he could shoot down
his prisoners in cold blood. This was the “Fort Charlotte Massacre,” Jonah was one
of a handful of survivors, but now he was twice branded a traitor.
Jonah
returned to his adopted Indian tribe…(wait, what? Yeah, he was adopted and raised
by the chief of a tribe of Native Americans and then cast out over an altercation
with his wicked step-brother)…to settle a score with Non-Tante, his
step-brother. After failing to convince the chief of his son’s evilness, Jonah
is forced into a trial by combat with tomahawks. Non-Tante rigs Jonah’s to fail
in the fight, Jonah figures out he was setup and kills Non-Tante with his buck
knife in front of the entire tribe. For breaking the rules of combat the tribe gives
him the “mark of the demon” by pressing a heated head of a tomahawk against his
right cheek. He is then cast out from the tribe.
Now
homeless and friendless, Jonah became a bounty hunter and got to spend close to
a hundred issues living in the wild, wild west.
And
then the Crisis on Infinite Earths happened, and his series was cancelled.
By
the following year, this series debuted with the title shortened to just his
last name. And the setting radically changed. Radically.
In
issue 2’s letter’s column, Michael Fleisher admits to this being his idea. In
his version of events, he asks DC vice president-executive editor Dick Giordano
for permission to bounce Jonah Hex from the wild and wooly west to the post-apocalypse
in a meeting that first has the DC head apoplectic and finally accepting (with
the added cavoite of Giordano opining that Fleisher jettison the comics code
approved status as well.) Fleisher’s version starts over a year ago with Ed
Hannigan designing the book’s cover logo and giving it to Fleisher in hopes he
could use it for “something”. The gaudy pink “HEX” had no real place on
Fleisher’s current western tales of the bounty hunter he had created, but it
started Fleisher’s wheels spinning.
For a long time I’d been
wanting to write about a bleak, war-torn world where civilzed moral values are
dead; where government has collapsed and anarchy prevails; where death can rain
from the sky or slither forth from the bowels of the earth; and where, when the
going gets hairy, there are no hordes of costumed men and women – “Flying
Albert Schweitzers,” I have heard Howie Chaykin call them – to haul your
keester out of the fire. Fleisher
wrote.
And
the reboot of Crisis gave a fresh start to so many characters and concepts that
Fleisher’s idea was green lit.
My thoughts on this issue are below, but for another view, give Professor Alan over at the Quarter Bin podcast a listen.
My thoughts on this issue are below, but for another view, give Professor Alan over at the Quarter Bin podcast a listen.
How
does all this transition? Pretty well, actually. Better than the prevalence of
these issues in back issue bins would have you believe. A young Mark Texeira
cuts his teeth on pencils, giving the book a gritty believability. The story
from Fleisher proves intriguing, as the old west and the road warrior setting
are pretty much the same level of lawlessness. But enough chatter from me, let’s
watch as Hex wakes up not exactly sure of his surroundings.
Even
if he isn’t, the saloon doors soon admit someone he does recognize. It isn’t a
found acquaintance, however.
Seeing
his victim blasted into unimaginably complex clockworks messes with Jonah’s head.
He was only given one round to toy with too. He drops his gun and runs from the
bar…
…and
into the viewing room of a 21st century lab designed to monitor his progress
in the simulation.
Hex
is stunned and brought before the person who has time-napped him, who begins a
long holographic introduction to warriors of the past that he has collected…
…and
the past apocalypse that has occurred to the world. Unfortunately, all of this
too much for the poor time-displaced cowboy to take in.
The
techs sedate Jonah and dump him in a giant test tube. Which, I’m gonna say, not
the smartest of ideas to house your tactical geniuses in giant glass test
tubes.
And
it’s also a bad idea to store your weapons right next to your captured military-minded
soldiers. Because they will turn that shit right around on you, pronto.
Hex
spends the next few pages outwitting a few guards so that he can escape the facility
on the underside of a garbage truck.
Which
works out fine until they are radioed with news of his escape and a reward for
his capture. Then they realize he just rolled off the back of their vehicle and
they pursue him.
Which
ends badly for the pair.
In
wandering these wastes, Jonah comes across three Mad Max rejects about to kill
someone dressed like a space hooker. So, typical day in the post-apocalypse, is
what I’m saying.
The
woman shows spunk, so Hex frees her from the varmits.
And
scares them so bad that they continue to stand with arms raised even after he’s
yards distant or something. (I just found that middle panel funny for some
reason.)
Hex
and the girl make off for her gang on this odd bike she has, but because she’s
so beat up, Hex has to drive. Stiletta mentions that he’ll need a Rad Suit to
survive in the acid rains that cover this part of the plains, a plot point that
will come up later. Love Jonah’s answer to her question about how he gets
around.
And
Stiletta’s gang is this pack of jerks called the Reapers, which are pretty much
your standard Road Warrior guys in more colorful costumes. And I don’t mean the
good guys from Road Warrior either.
The
Reapers are planning on attacking a town to steal it’s water supply, which we
will find out how Hex factors into that in just a minute. But first soak up the
fact that they offer Hex a share of their grub which happens to have more in
common with a grub worm that standard food.
Say
hello to the leader of this pack of wild dogs, and Stiletta’s former flame,
Falcon.
Stiletta
does everything she can to make Falcon jealous of Hex, which might just have
signed his death warrant.
Indeed,
he is not.
Hex
starts to have second thoughts about joining this side in the coming conflict
and brings up his concerns to Stiletta. Meanwhile the village they are going to
attack has been tipped off which bodes ill for the Reapers doing a quick in-and-out
run.
Faster
than you can start humming the ending chase music from the Road Warrior, our
pack of raiders is on the move toward the village. Hex hangs back, torn between
being alone and his sense of right and wrong.
Lucky
that he does, as the mission is a bust with lots of causalities in the first
wave. Hex’s bike is hit and he is left with no transportation.
If
you come to the book looking for action and explosions, you get your wish. The
tanker is destroyed along with any hope of carrying the water back with them.
The mission is a bust and Falcon ends up trapped in bunker while the villagers
try to burn them out.
Hex
gets them out with some quick thinking, but as they jet off in some kind of
motorcycle with sidecar, Falcon decides to double-cross Jonah. His aim to leave
the gunslinger for the villagers fails as Jonah sends them both tumbling from
the vehicle.
The
pair tussle as a driving acid rain begins.
Hex
ends up on top and knocks Falcon out. He steals the leader’s jacket to stop the
burning he feels from the acid rain. Hex figures Falcon is knocked out so the
stinging can’t hurt him.
But
the rain picks up to a torrent and it MELTS the Reaper’s leader after Hex
drives off. Wow. It Melts the bad guy. That is some meaner than Wizard of Oz
stuff there.
Hex
isn’t in the clear yet. As the issue exits, the Vietnam hardware Hex’s host had
been waiting for arrives…in the form of a helicopter gunship that has its
sights set on taking Hex out.
I
liked this way more than I expected. Hex is a hard character to like. With a
puss like his, it is painful to even look at him in most panels. The art in
this is great though and Fleisher looks to be building some great story
concepts.
The
only sad part is that this only lasted 18 issues before they reverted Hex back
to the west. And while I long to find those Vertigo titles, as they were horror-western
titles, I think this version of Hex was a good fit for the character and lots of fun. True, Keith
Giffen came in late in the run and put his very cubist, abstract bent on the
art, which is kind of an odd flavor, but still I would have loved to see how much further
they could take Hex in this setting of cyborg dogs, acid rains, and biker gangs.
Pity.
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