Justice
League
Justice
League #176
Doctor
D doesn’t mean Destiny, it means Dick Dillin
"The Dream
Factories of Doctor Destiny!”
Writer – Gerry Conway
Penciller – Dick Dillin
Inker – Frank McLaughlin
Letters – Ben Oda
Colorist – Bob Le Rose
Editor – Ross Andru
March 1980
I
glossed over the greatest hero on the Justice League of America title of the
1970’s. This hero isn’t a character in the book, but the penciler, Dick Dillin.
I’m no DC scholar, having spent most of my childhood as a Marvel fanboy, but I
can recognize when someone goes beyond the norm in their chosen profession.
Dick Dillin was one of those exemplary individuals.
Dillin
began his art career at Fawcett Comics and Fiction House in 1948. He moved on
to working at Quality Comics in 1952 on their popular Blackhawk title. When
Quality Comics went under he tried his luck getting work at DC Comics, who,
unbeknownst to him, were looking for him to continue his work on the Blackhawk
series.
After
Blackhawk wrapped up, he moved on to drawing World Finest Comics before being
assigned Justice League of America, where he would pencil the series from issue
64 until his death in 1980. His last issue was number 183 and aside from four
reprints and two fill in issues (153 and 157), he was the only penciler to work
on the title.
I’m
still stunned by the length of this run. In many ways, his name should be
synonymous with the Justice League title, however up until I started my
research I had not heard of him. So much of the Giffen-DeMatteis-Maguire run and
then Morrison’s excellent return of the classic team eclipsed what came prior
to them.
For
me, Dillin became lost in the shuffle.
Gladly
let’s dive into a one of his adventures, beginning with this little beauty,
part two of a two part tale involving a favorite villain of mine, Doctor
Destiny…
We
begin with a Batman-less league roster desperately searching for Doctor Dee after
the dream master has attacked them in their headquarters.
As
they approach his warehouse hideout, however, the roof transforms into giant
muscle-bound monstrosities who laugh at their pitiful superpowers.
The
monsters go on to transform into the heroes greatest fears BUT as Red Tornado
points out, they are easily dispelled if one faces them head on. In fact, they
seem rather easy to defeat.
Armed
with that knowledge, the Leaguers gain entry into the film studio warehouse and
using Zatanna’s hard to read, backwards-speaking magic they dispel Doctor
Destiny’s illusion of invisiblity.
The
villain is adamant that they haven’t won though, which means multiple quests,
you just watch.
Superman
melts Destiny’s “Dream Machine,” or Materioptikon, as the good Doctor likes to
call it, setting off a chain reaction in THREE other cities across the globe!!
I
like how everyone looks at each other before Hal speaks. Just like “Da foock he
talk’n ‘bout?”
Well,
Doc D don’t play that noise of giving up his master plan. (Note: There is NO
WAY the good doctor can smile without lips. No WAY, guys!)
So,
Wonder Woman does the ole Rope Trick that she’s so well known for and….wall-lah!
Mostly,
anyway. Green Lantern has to give a helping imaginary mind reading box and then
Doc Dee spins out his plan to destroy the world starting in three separate
places.
But
the good Doc tells it setup like riddles so our heroes must do a little brain
work proving they are more than just muscle. And for an added factor of danger,
each machine is tied to the other two. Destroy one and the other two will start
messing up reality immediately.
Which
makes this one of the “split up into teams” stories, which are not really my
faves. Here they head out as they leave the villain asleep in a GL made cage…which
means what exactly? That he can break out when GL gets distracted? This seems
like a poor choice in my opinion.
Anyway,
we find out that while all this is ongoing, Batman has single-handedly saved
America from facing a financial crisis by defeating Professor Plutonium with
the help of his Batarang and some deftly tossed Twinkies. I wonder which pouch
in his utility belt holds those sponge cakes?
Batman,
always a maverick loner.
Meantime, Supes and Hawkwoman rush to Denmark to find
Hamlet’s hamlet. There they are met by dream demons, who should be a breeze to
get past.
While
superman uses heat vision on them, Hawkwoman makes it to the machine only to
menaced anew, setting up out template for how all three of these quests will
end: one of the team members running interference while the other finishes the
job of destroying the machine. Next…
…in
Bihar, India, Zatanna and Red Tornado discuss religion before being attacked by
a crowd of people under the second dream machine’s influence.
Between
Tonado’s power and Zatanna making their clothes attack each wearer, they easily
make it past their assailants…
…only
to find the temple itself has become a giant six-armed golem that will prevent
them from entering. Moving on…
…We
turn to Wonder Woman and Green Lantern Philadelphia where the Declaration of
Independence was signed. Hal uses a giant green flashlight to look for dream
machine interference, and after finding none, he tells Wonder Woman everything
is safe. Then giant robot hands tear through the doors to grab them.
While
all this is going on, Doc D wakes up and notes the time while laughing at the
thought of the world soon going bonkers. Which is just silly since ALL is machinations
are easily dispensed with if the heroes just disbelieve in them. Which they
simultaneously do, making the threats they face vanish.
A
new challenge presents itself, however. Seems the teams live in pre-cellphone
reality and their JLA transmitters fail them (of course) at exactly the moment
they need them the most. Where’s Martian Manhunter when you need him?
But
they decide to just wait until the very last second and destroy the machines
then because at that moment it doesn’t matter if their teammates have succeeded
or not, the dream machines are about to go active.
The
leaguers confront a celebrating Doc Destiny who cries like a little baby and
crumples up in a forward facing fetal position when told his master plan failed. It’s all very dignified, I
assure you.
And
as we fade out, Hawkwoman has the last word mentioning that they were almost
destroyed by their fears and demons…except they weren’t. At no point did this
feel like Destiny had the upper hand on them. The dream creatures were easily
ignored and after doing it once, you’d figure the leaguers would be smart enough
to continue disbelieving in them to get past them.
Also
the whole reason to disarm the machines was to stop them from creating the
dream-demon illusions, which THEY WERE ALREADY DOING. And brainwashing the
local populous. They were already turned on and working…so what exactly were
they stopping? Were the machines on ten and they stopped them from going to
eleven? Why did Dee need to test them at all? It’s all rather convoluted.
Not my favorite story of Doc Dee at all.
As
an aside, and I know this isn’t the season for this, I thought everyone would
enjoy this page from the back showing the Marvel and DC softball results.
I’m
not a sports fan myself, but it is kind of fun to read about coming from the
bullpens of the top to companies in comics going at it on a baseball diamond.
And
while Thor Ragnarok looks on track to trounce the Justice League movie in box
office receipts overall, it feels good to post news of DC beating Marvel
somewhere else. For fans of the series, if you haven’t seen the movie go check
it out!
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