Halloween
2018 Post-A-Day: Day 27
Horror-ible
The
Disciples #2
If
it’s tentacles and Elder Gods, it must be Lovecraftian
"The Magician, Part
Two”
Writers – Colin Clayton
& Chris Dows
Pencils – Laurence
Campbell
Inks – Larry Shuput
Letterer – Nate Pride
Colorists – Jon Proctor
& Nick Dragotta
Editor – Garry Reed
June 2001
Sad
when you’re the also ran.
“The
Disciples” has been used twice in the last 18 years for an independent comic
book title. The first by the troop you see above who were apparently attempting
to make an ongoing book of quirky sorcerers who dealt with other-worldly
threats to our universe. The second came out of Black Mask Studios and Steve
Niles, which made it a little higher on the remembrance list for most people.
This
title has been all but forgotten. At least as far as my search engines are
concerned.
Even
Comic Vine stiffs this title in favor of Niles’ book when I run searches. That’s
kind of a bad sign.
The
shameful part is that the book itself isn’t bad. It’s the second half of a two-part
story that is sparse on text and has an ending climatic battle that is all visceral
artistry. Laurence Campbell (of various Marvel and other titles) gets a chance
to strut his stuff and we are left a bit perplexed and unsettled. The back page
of the book touted itself like the back of a hardbound novel, a unique feature
back in the day.
Sounds
exciting!
And
the book comes with tentacled space gods, so it has pretty much got its meat
hooks in me already.
The
series itself has been collected into one trade which features all four issues,
the two-part stories The Magician and Viva Las Vegas. If you like what you see
here, the entire run could be had for very little green, even digitally.
Let’s
dive right into this one and see if we can make any sense of things coming into
the story so late. We begin in a dream…
…apparently
a dream that unspools like the end of “2001.”
I
believe this is the elder god-thing trying to slice it’s way into our universe…
Okay,
that’s some trippy, heady stuff. Pretty bold to open a book that way, as well.
No character introduction, no setup…just here: have some head scratching, weird
graphics that symbolize…a bad time for our universe. I’m digging the book’s
balls at this point.
Problems
with dreams is that they have to end. This one brings one of our Disciples named
Myron out of a deep sleep and makes him lurch for the phone. He dials up another
of our party named Charles and asks to speak to “Mother”.
There’s
a bunch of good things so far about the layout and design of the story. The book
has an intriguing vibe going for it. Like the fact that Myron doesn’t take this
lying down, but gets dressed and prepares his girlfriend Ambrosia for what’s to
come in a series of panels.
Myron
is our Magician, as in the title of our tale. I believe Ambrosia is not one of
the Disciples. And that snowglobe will be extra important later.
As
for the object of their search? Suzi is the young lady that is attracting the attention
of the Elder Gods. And, why here she is being menaced by the toys in her room.
First, her Etch-a-sketch:
The
Ken and Barbie stands-ins don’t bother me as much as this next bit where her
poster of Kurt Cobain comes to life. It says stuff like “if I had the right
help, I would have lived to make another album” which hurts some raw nerves
inside me.
And
speaking of “inside,” that’s what this entity wants: to be inside Suzi. And it’s
not above just forcing its way in there.
Book
knows how to set a pretty creepy scene, know what I’m saying?
Meanwhile
Myron is driving Ambrosia toward something that he is empathically feeling, but
doesn’t know what it is. He senses there is some kind of magical fear building
up in the world. There have been bombings and the loss of a Disciple in Hong
Kong. Ambrosia thinks he’s acting ridiculous because he’s “just a stage
magician.”
And there is a shadowy cabal of masked cultists who’ve been causing the rising fear
in the world for their own nefarious end because of course there is. Appears
they want Suzi. Or rather, they want the thing that will soon inhabit Suzi.
And
speaking of Suzi, her parents are mighty upset that she broke the mirror in her
room. So much so that they are riding her butt for three panels. Then Suzi, or
the power that is slowly getting inside Suzi, acts out in a violent…
Well,
there goes the neighborhood!
That
knocks Ambrosia for a loop, as she takes a seat in the car the hard way, the
wind knocked out of her. Myron gives it a try next. His efforts bear a very
different kind of fruit…
The
entity has complete control of Suzi and it quickly explains to Myron his place
in the new order of the universe. The effects look like they would shatter a
person’s mind.
However,
while the entity is keen on dismissing Myron or all humanity, it believes Suzi
is the most important thing ever. She is the key to gaining a foothold in our
dimension. At this point, the still reeling Myron makes a calculated decision.
…and
into himself, using his magic to lure it away. His bait works. The creature
releases Suzi and the engulfs him.
For
my Call of Cthuhlu role players out there, note: I do NOT recommend this tactic
for your gaming sessions. Mainly because you will possibly end up like this:
She
tosses the snowglobe like it’s a hand-grenade, and to prove it is playing
attention, the thing detonates like one as well.
She
then helps Suzi to the car and takes off with her, while one of our masked men
from Malta shows up only to leave empty-handed. In the end we are left with a
bit of confusion, but I think I get it. She takes Suzi to Charles’ house. The
fact that Charles looks a bit like Myron is confusing, but I believe Myron sacrificed
himself for Suzi and the universe. Still if these two looked a bit different it
would make the ending easier to interpret.
And
this is the end, fade out on snowglobe.
Kinda
sad about that. The book is a quick read, but the emotional punch of some of
the scenes make it worthwhile in my opinion. I don’t think it is everyone’s bag,
but if you like evil cults, Call of Cthulhu-type adventures, or just some
trippy, heady graphics, I would suggest you pick these up. Only four issues, so
even in trade they should be cheap-cheap.
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