Sci-Fi
January 2018
Title
Bout:
Trekker
#1 vs Trekker Special #1
Will
this series have you begging for Mercy?
Title
Bout, where the Crapbox takes two books with the same title and pits them
against one another has never been more serious than the matchup we have today.
That’s because I’ve invited two GUEST STARS to assist me with this review of
that title.
And
what guest stars they are: Darrin and Ruth Sutherland!
The
undisputable authority on all things Trekker and writer/artist Ron Randall,
these two manage not one, not two, but THREE award-worthy podcasts that I’ve
linked to below. You MUST check them out! They create some of the most
professional sounding comic review podcasts I’ve ever listened to:
Darrin
and Ruth: If you would like to learn more
about "Trekker", please join us for the "Trekker Talk"
podcast. Episodes feature summaries of "Trekker" issues as well as discussions
of the art. There are episodes featuring interviews with Ron Randall as well as
discussions of some of Ron's other comics including his time on "Star
Trek", "Star Wars", "Supergirl", and "Justice
League Europe".
"Trekker Talk"
is available on Podbean, iTunes, Stitcher, and Google Play and you can follow
the latest news from "Trekker Talk" on Facebook, Twitter, and
Instagram.
Just go to
TrekkerTalk.com for links to all of the ways to follow the podcast.
Plus,
they are a great couple of people as well.
I’m
giving them first stab at opening because when it comes to this universe, these
characters, and this creator, I can’t think of better people for the job.
Darrin
and Ruth: Comparing
"Trekker" #1 to "Trekker" #1 is a fun and interesting
conundrum because neither issue is the beginning of the story.
First, a little
clarification.
"Trekker" has
nothing to do with "Star Trek", though the title originates from the
same base word describing a long journey or expedition.
"Trekker" is a
creator owned comic that is written and illustrated by Ron Randall and it has
been published primarily by Dark Horse Comics with a couple of key exceptions
that we'll discuss later.
"Trekker"
chronicles the adventures of Mercy St Clair who is a bounty hunter in the 23rd
century. Mercy lives on Earth in the city of New Gelaph. The city is in decline
and crime is on the rise so the government has created licensed bounty hunters
known as Trekkers.
The setting of the
series gives Ron Randall great latitude in telling his stories. Some adventures
take place in the dark alleys of New Gelaph and feel like noir mysteries, while
other stories take place in the wastelands surrounding the city and feel like
retro westerns, and other stories are star spanning sci-fi adventures set on
distant planets. There is great variety in the series.
Now, for a little
background.
After graduating from
the Kubert School, Ron Randall was working as an artist in New York on titles
like "The Warlord" and "Arak" for DC and "Airboy"
for Eclipse when he decided to return to his hometown of Portland, Oregon.
There, Ron connected
with Dark Horse Comics which was just starting up and "Trekker"
premiered in the pages of "Dark Horse Presents" #4 in late 1986.
After wrapping the first
three-part storyline in "Dark Horse Presents" #6, "Trekker"
#1 was published by Dark Horse Comics in the spring of 1987, but while it is
#1, that issue actually contains the second "Trekker" story which is
"Smuggler's Blues".
The cover to that issue
features a wonderful watercolor painting of Mercy standing atop a building with
her cape flowing in the wind. This painting hangs on the wall over Ron's desk
at Helioscope Studio in Portland where he works alongside other comic professionals
including Karl Kesel, Paul Guinan, Steve Lieber, Jeff Parker, Colleen Coover,
Leila del Duca, Lucy Bellwood, Terry Dodson, and many others.
Issue #1 is still a
great place to join the series and features a terrific adventure. Ron catches
up new readers quickly about Mercy St Clair and her friends and colleagues
including Uncle Alex St Clair who is a police lieutenant and her best friend
Molly Sundowner who owns a local music shop and Mercy's pet Scuf who is a dox,
which is a cross between a dog and a fox. The issue also introduces detective
Paul Clemmons who will be a frequent companion for Mercy in the years ahead.
Unfortunately, the
recurring series came to an end after issue #6, but "Trekker"
continued to show up occasionally in the pages of "Dark Horse
Presents" and in a "Dark Horse Color Special" and in the
"Decade of Dark Horse" anniversary collection.
The first time
"Trekker" was published by another company was this second
"Trekker" #1 from Image comics which features the story "Trial
By Fire".
However, this again is
not the beginning of the story. Ron continues to advance the
"Trekker" world forward with each successive story continuing the
long journey of Mercy St Clair.
As with every
"Trekker" adventure, this issue is a great read and these two #1
issues are excellent bookends to the story of Paul Clemmons from his
introduction in Dark Horse issue #1 to his tragic sacrifice in Image issue #1.
"Trekker"
returned to Dark Horse Comics when the "Trekker Omnibus" collection
was published in 2011 containing all of the "Trekker" adventures in
chronological order from "Dark Horse Presents" #4 in 1986 through
Image issue #1 in 1999.
Coinciding with the
publication of the "Trekker Omnibus", Ron Randall launched
TrekkerComic.com where he now publishes a brand new page of "Trekker"
every week. Ron also has a Patreon page where users can donate to support the
new material and his posts on Patreon include a weekly process post showing the
development of the art from thumbnails to pencils to inks to colors.
Dark Horse collected the
first two adventures from TrekkerComic.con into trade collections titled
"The Train to Avalon Bay" in 2014 and "Rites of Passage" in
2017.
And this is the perfect
time to discover "Trekker", because Ron Randall is launching a Kickstarter
campaign on February 20, 2018 to publish the next "Trekker" adventure
titled "Chapeltown" which features a pivotal storyline for Mercy.
The Kickstarter campaign
will feature the main "Chapeltown" story plus an additional story
created for the campaign as well as exclusive prints and the opportunity to get
original commissions. Check out the details at TrekkerComic.com.
And
here I go jumping into reviewing a pair of titles from their favorite creator
with all my signature no-hold’s-barred style. Will this end with SoC and the
Sutherlands finding common ground in these books? Which will come out ahead?
For answers to these and many other questions, let’s dig into the books.
"Smuggler’s Blues”
Writer and Artist – Ron
Randall
Letterer – Ken Bruzenak
Edited – Randy Stradley
May 1987
Both
these books start with a number one, and for me number one denotes an
introduction of a new or rebooted character. It’s a chance for the audience to
get to know them, see their struggles and where they came from, and it is full
of history about the world and time they inhabit.
Technically,
neither of these books are her “first appearance” but both cater to new readers
and try to ease them into her world. I’ll admit to saving this issue for second
in reading order, just to see how the Image book worked as an introduction.
More on that in just a bit.
We
begin with Ron Randall’s amazing pencils, which are a fabulous way to encounter
New Gelaph, the world he has created as Trekker’s setting. Trekker is like the
anti-Warlord in some respects, allowing Randall a hand at drawing future vistas
instead of jungle scenes. He takes full advantage of the opportunity, making
New Gelaph full of futurist buildings, flying cars and hookers (and blackjack,
one supposes) and back alley deals.
We
get introduced to this seedy side of the city through a voiceover as Mercy St.
Clair narrates our way down to street level, where a deal gone wrong will
quickly factor into a need for her Trekker skills.
Books
like this one make me miss the 80’s glut of black and white titles. Sure, there
were many misses, but wading through them to find pencil and ink work of the
caliber seen in Trekker made it all worthwhile.
But
enough of that, what is the story here?
This
bandit named Stravin gets caught sneaking a box of contraband into New Gelaph
by a beat cop. And again we find that New Gelaph is as rotten a place as
Batman’s Gotham, with crooked cops on the take wherever you go.
Rolling
over for a few Gelaph bucks won’t go so well for this officer, though. He ends
up knifed, causing his unseen partner to open fire on the three miscreants.
By
the time this is all over we have one dead thug and two dead cops.
Randall decides to open on the scene of the two fleeing with whatever contraband was worth three lives and again the guy’s art racks up to flipping fantastic on my scale of great pencil work.
Randall decides to open on the scene of the two fleeing with whatever contraband was worth three lives and again the guy’s art racks up to flipping fantastic on my scale of great pencil work.
We
move on to “later” after the cops find the bodies. The lieutenant in this
police district is Alex St. Clair, Mercy’s uncle. He’s got a mess on his hands
and has called in Mercy in her role as a “Trekker,” which from what I glean is
a sort of bounty hunter.
It’s
also not something anyone wants to tangle with, as shown above. Mercy looks to
be a heartbreaker, however.
Love
Randall’s ability to put faces on both Langstrom and Lt. St. Clair’s faces that
let us know exactly how the lieutenant feels about one of his officers making
eyes at his niece.
Or
maybe he just knows there’s someone else on the force that has his heart set on
Mercy, a young, sensitive detective by the name of Paul Clemmons.
Paul
gets rebuffed by Mercy here, and there appears to be something under the
surface of the woman that won’t allow her to commit. I like that in the
character and like it even more that in this issue the reason she creates this
distance isn’t presented in any way. Perhaps the explanation was in the prior
DHP three issues, but I like it better thinking that it wasn’t and this mystery
is intentional. That would point to Randall knowing how to write complex
characters and leave some things for the audience to wonder about. Either way,
I’m hooked by this. Let’s see where it goes.
Well,
it follows Mercy from the seedy side of the city to the even seedier side of the city. A little slice
of hell known as Volcano Alley. She’s here seeking a local perp she hopes will
turn informant, a man by the name of Lazmusi.
Lazmusi
knows the dead smuggler Mikka, so Mercy bets Lazmusi has useful intel. However
both of them play the bluff game and the book paints them both as people who
won’t budge…
…at
least not until Stravin looks to clean up any loose ends, including Lazmusi. Lucky
for the big bald lug, St. Clair can handle these two gunmen.
One
goes down immediately and the other takes a bit more…persuading.
New
Gelaph has some pretty lax laws on concealed carry, is all I’m saying here.
This
bit of double-crossing earns Mercy some brownie points with Lazmusi, who comes
across with the info Mercy seeks about Stravin.
The
book then slows down to introduce Mercy’s Dox and her friend Molly, but these
feel like scenes designed to give Molly something to do. The only real
character development we see is that Mercy reacts to the question of what has
Stravin done to earn a bounty on his head by stating that it doesn’t matter to
her. This paints Mercy as a bit…merciless? As well as a pawn that might be
serving interests counter to the common good.
Okay,
so maybe this was a bit of foreshadowing. More on that in a bit too.
But
first we have mercy heading down into the sewers searching for Stravin while
wearing Devo glasses.
She
mentions that she won’t be able to sneak up on them, and she’s completely right
on that note. Even without cool Devo glasses, the bad guys see her coming…
Until
only Stravin and his mysterious package are left. Which ends up in a very
suspenseful action chase through giant sewer tubes…
…that
ends in a stand off. Stravin has apparently hidden a huge cache of volatile
explosives down here. His aim: to get his contraband to breed for the noble
purpose of providing a sustainable food source for all of New Gelaph.
So
wait, Stravin’s a cop-killing GOOD GUY? Uh, way to pull the rug out from under
us Randall. What can Mercy do with this now? Let him go? Bring him in? Adopt
those cute little Quillon food beasts?
In
the end though Mercy decides that she can’t let this guy go, no matter how
persuasive his argument is. Which leads Stravin to push the button.
The
blast leaves Mercy in a quandary over who to believe and who to trust. I’m
honestly shocked that a.) the book is this deep (although Dark Horse did do
lots of good adult stories) and b.) that Mercy comes off as a bit unlikeable in
all this. Randall really trusts his audience by making a fallible heroine in a
world that isn’t just black and white..
We
end on Mercy falling asleep on Molly’s balcony to awaken the next morning to a
city bathed in that same gray tone as the decisions she has to make in it.
Hats
off to Randall on this one. It is a fairly adult story that goes beyond the
heroes of the day or even the sci-fi tales it is rooted in. I’m intrigued where
he takes the character next and astonished that even though I don’t
particularly like Mercy, I am itching to see if the choices she makes change
over the course of the next few issues.
Trekker Special #1
"Trial by Fire”
Writer and Artist – Ron
Randall
Colored by Moose Baumann
and Sasquatch Studios
Edited – Larry Marder,
Brent Braun and Image Comics
June 1999
The
new Tekker book starts and more has changed than just it being in color. For
one, we are treated to cut scenes showing side-by-side of a shady figure
planting a bomb…
Not
to mention that the aftermath of Paul and Mercy’s ends with the young lady
either unsatisfied, restless, or feeling some level of regret. Which just means
that when the call comes in from her uncle Alex alerting Paul to the bombing...
…that
Mercy is ready to go before her companion of the evening.
Mercy’s
sudden appearance at the crime scene doesn’t befuddle her uncle for long. The
lieutenant appears to know exactly how the information traveled and through
whom. Regardless of how she got here, he could use her help. They have a serial
bomber who has a death toll in the hundreds.
And
for all that bluster about him not expecting her to show, Lt. St. Clair wants
Mercy on the case. But because this is a mass murderer, he wants her to take
backup with her.
Perhaps
this is hubris or perhaps it is mistrust. It’s hard to say which is more true
to the character without having read the intervening issues of her solo series
and the DHPs serializations.
What
can be said is that Booth proves untrustworthy before we even leave the next
page, which means no matter the reason for Mercy’s rejection of his help, it
was the right one. He appears interested in covering up the crime more than
solving in.
And
before we move on any further, I appreciate the color version of this, but
reading them side-by-side, the power of Randall’s raw pencil-and-ink art is way
better. There are times when slick pages and highlights with half-tone just
don’t work as well as black and white. Mercy lives in a gritty city where dirty
things happen daily. It fits the noir detective mold and that just screams for
the black and white film treatment. I may be a fossil who just doesn’t
appreciate all the modern coloring techniques, but this form of the media
doesn’t serve the story in my opinion. There is a raw power to uncolored art
that just fits this series better.
Moving
on with the story, Mercy hits up her street contacts trying to get a lead on
where the unknown perp is getting his bomb making materials, but she ends up with
a fistful of dead ends. Even her pal Lazmusi has no clear answers for her.
Mercy
arrives back home to find thugs who rough her up…
…in
an attempt to get Mercy to drop the case. But before they can get to showing
her a good time, her neighbor hears the ruckus and bursts in to help.
Sadly,
Professor Richards isn’t good for much of anything besides being a distraction
and buying Mercy a few seconds. Which is a lucky thing, as that’s exactly what
she needs to disable one of the punks holding her.
And
that gives her the opening to grab her gun and mow down the other two. Our
bad-girl leader jumps out the window to an awaiting hover bike, however.
…and
the book continues to try its best to persuade me that this glitzy overlay of
color is better than the old paper, pen, and ink version.
Our
chase ends with Mercy having snagged the perp before she can fall to her doom
while dangling from her own grappling hook. Unfortunately whatever the young
lady is hiding it is worth more than her life, as she uses her shock prod to
ensure Mercy lets her go.
I
have a bit of an issue with the story at this point, but we’ll come back to it
once we find out the identity of who is doing the bombing, why he is doing it,
and what is at stake. More on this later, promise.
Mercy
has some cleanup to do at her apartment and as the cops clear the bodies from
the place, she gets down to asking herself some tough questions about the
attack. Then series regular Jason Bolt jumps in with his cockeyed conspiracy
theory, which will end up 100% correct I’m betting. No other reason to include
his character and viewpoint in this unless it is exposition purposes to clue
the reader in on information that there is no other way possible for them to
know.
…yeah,
ALIENS.
He
offers to come along as backup, but Mercy turns him down. The funny part of
this to me is that she JUST almost got killed had it not been for her neighbor
watching out for her and showing up in the nick of time. Yet here she is
rejecting another person because of this “I work alone” complex. Mercy is
either stubborn, headstrong, or a bit slow, or maybe a mix of all three.
To
prove it is not one of these, we have an interlude with Molly and Mercy at the
park the next day where they chat about just that. Mercy says its about her
trust issues, which, while understandable in the case of the other Trekker,
seems to go a bit farther than she should when it comes to friends.
They
end on Mercy admitting she has a date with Paul that evening unless she gets a
lead on the bomber.
Which,
of course, is exactly what happens. A message gets delivered to her table from
Lazmusi who somehow knows exactly
where she will be that evening. There’s some conversation here also about Paul’s
place in her life which will come in later.
For
now though, Paul insists on driving her to where Lazmusi has said will be the
bomber’s next target. Because she is incredibly dense (there’s no other word
for this), Mercy has Paul NOT call it in before they arrive because she doesn’t
need backup. She obviously doesn’t care about the lives that might be lost if
she fails to stop the bomber. Mercy walks this very thin line with me of
annoyance and impressiveness. I love the gutsy, strong woman thing, but at
times she is reckless to the point of risking the lives of others in ways that
cannot be morally justified.
And
while she states her worry about all those lives, I’m not feeling it as she
rushes in alone to bag her man. This feels more like she is trying to validate
her own self-worth as a bounty hunter. No one can do the job but her. Which
puts her at odds when Paul shows up as her backup and admits that he didn’t
call in the threat to central.
So
now we have hundreds of people in danger that only two people know about. This
should end well.
Paul
finds the bomber first and while he is getting kicked in the face by the bomber’s
weird rubbery and stretchy leg…
Future
buildings do have fire suppression systems, right?
Right?
No?
Okay, then this is going to quickly be an issue as rubber man is revealed
to be a shape-shifting Sh’arn, proving Bolt was right.
…shady
character Booth reappears, who turns out to also be an alien, but one hunting
the Sh’arn setting the bombs. Seems the Sh’arn government knew about the mad
bomber but didn’t want his capture to disrupt the trade negotiations.
That
means no witnesses.
The
Sh’arn end up conveniently destroying themselves in the fire and Mercy doesn’t
lift a finger to stop them.
The
next page picks up the tale later as we find her attending Paul’s funeral with
Molly, both of them dressed completely inappropriately. Mercy looks ready to go
clubbing and Molly look peppy, not somber. Aside from that Mercy gives this
talk about how Paul’s death is affecting her, yet denying that she loved him.
It’s
all very…off-putting. Mercy used Paul’s affections to get what she wanted but
didn’t love him, yet knowing the depth at which Paul felt for her, the more
mature thing would have been to not get involved with him at all. Not to lead
him on if she didn’t feel the same.
There
are a lot of twisted, convoluted morals at play in this issue., and most of
them make Mercy look pretty bad.
One
last thing, back to the chick that falls to her death rather than tell Mercy
anything: why would she do that? How deep into the conspiracy was she to know
that the people she worked for would probably kill her if she talked? Did she
know about the bomber? Was she also a Sh’arn? It is puzzling to me that she
chose death over just being captured and giving up her contact. Life really
must be cheap in New Gelaph.
We
have a winner to declare and nicely enough three people with votes to count. I’m
going to start with the Sutherlands, since it is only proper to let guests go
first:
Trying to vote for our favorite
of these two #1 issues is very difficult for us. We're huge fans of
"Trekker" and love every single issue.
Ruth:
I think I'll choose Dark Horse issue #1.
This is the first issue of "Trekker" we ever read. We bought it brand
new off the shelf in 1987 and immediately fell in love with the series. In
addition, the issue features the introduction of Paul Clemmons and underworld
figure Lazmusi who is another favorite character. Ron Randall's art is stunning
from the beautiful watercolor cover to the black and white interior and his use
of light and shadows works perfectly in this noir story that has a political
and environmental twist.
Darrin:
I agree with everything that Ruth said
about Dark Horse issue #1, but I'll choose Image issue #1. The cover by Ron
Randall and Karl Kesel is stunning and while Ron's artwork on
"Trekker" is outstanding from the beginning, you can definitely see
the development of his skills over time. The perspectives and layouts are
amazing and sequences like the hover bike chase are spectacular and I love the
montage of Mercy's investigation. Paul's sacrifice is tragic, but longtime
readers will clearly see how Mercy's on again off again relationship with Paul
setup the character development ahead as Mercy continues her adventures in the
stories that follow and continue today.
SoC:
So I cast the tie-breaking vote here.
For me it will have to be Trekker #1 from Dark Horse. The art fit the tone the story was conveying with the ink and pencil being much more in line with noir detective stories than the colors in the Image book. Plus Mercy didn’t make as many choices that were morally questionable in it or put lives at risk trusting on only herself to save them. Maybe I’m assigning more responsibility in Trekker Special than I should, I mean we don’t hold Batman to that standard, but Mercy isn’t Batman. She’s fallible and I say that in a good way because that makes her relatable. What I would like to see is her develop beyond the emotionally stunted loner that she comes off as and blossom into a confident woman who can trust others, in and out of her Trekker uniform.
For me it will have to be Trekker #1 from Dark Horse. The art fit the tone the story was conveying with the ink and pencil being much more in line with noir detective stories than the colors in the Image book. Plus Mercy didn’t make as many choices that were morally questionable in it or put lives at risk trusting on only herself to save them. Maybe I’m assigning more responsibility in Trekker Special than I should, I mean we don’t hold Batman to that standard, but Mercy isn’t Batman. She’s fallible and I say that in a good way because that makes her relatable. What I would like to see is her develop beyond the emotionally stunted loner that she comes off as and blossom into a confident woman who can trust others, in and out of her Trekker uniform.
Winner: Trekker
(Dark Horse) #1
And
remember that right now Ron Randall is funding a Kickstarter campaign to continue Mercy St. Clair’s journey. I really want to see where he takes the
character from here, given she’s got a lot of baggage building up. What
does the future hold for Mercy and New Gelaph? The only way to find out is to chip
in..
Thanks once again to the Fabulous Sutherlands for all their help! Go check 'em out!
Thanks once again to the Fabulous Sutherlands for all their help! Go check 'em out!
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