Christmas
Toy Tie-ins:
Kid’s
Stuff
Diablo
III #1
All
cut scene before the story, this issue doesn’t go far enough
"Sword of Justice”
Writer – Arron Williams
Art and Colors– Joseph
Lacroix and Dave Stewart
Letters – Saida Temofonte
Editor – Michael
Mccalister
January 2012
I
have been a HUGE fan of the Diablo series of computer games since the first one
came out. I thoroughly enjoyed hacking up the demons, devils, and prime evils that
threatened medieval humanity while clicking several mice in to oblivion. I made
it through all the first two games and a majority of the second, only stopping once
I ran out of the dread “free time” as happens to adults who work and raise
kids.
The
games are isometric perspective shooters, which basically means your camera is
above your character and slightly angled, so you see everything around them.
Which is a good thing because the creatures of hell can come from any direction
and you’ve got to be ready to take them down.
And
break pottery.
And
scavenge better armor, rings, and weapons. And later to make those arms and armor
grow in power by inserting more bling than a late-80’s housewife with a Bedazzler.
All
in an effort to defeat the ultimate evil Diablo or…uh, his brother Bhaal, the
OTHER ultimate evil from loosing hell on Earth. Oh, and you save some
people on the way too.
The
games are easy to learn and fun to waste time with. They have lots of replay
value given that the environments are randomized, meaning playing through a second
time will result in different maps with the objectives of quests a surprise.
Plus,
there few things as satisfying as making a demon go splat. I love all the
character classes but the sorcerer/sorceress character has always been a
favorite as he sends out little lighting bursts that travel along the ground
and electrocute any bad guys around him.
So
as an avowed fan, I have to admit a bit of dismay with this opening issue of the limited five issue series
Diablo III. I don’t hate it, but I don’t love it either. The story is all
background into our main character and some setting information, but I’ll be
honest in stating that I wanted to see some catacomb crawling and demon
fighting. What I got was something far different.
We
begin with a street beggar retelling the creation of the world called Sanctuary…
…and
the defeat of the prime evils, yet leaving out the parts that I remember
playing through in Diablos one and two. I picture this more like a cut scene
informing you of important people (like Tyrael and the angels) and things you
will encounter over the course of these issues. As he wraps up explaining about
that pesky crystal you’ve encountered in each game that has been corrupted and
is now a portal to the ancient evils…
…this
young disguised noble tells him to get his tale of Arreat right. Bahrim the
storyteller in return grabs the young man and surprises him by knowing his name
and his regal birth.
The
old man is a seer and Jacob asks him the question you always ask a prophet who
is living in poor conditions:
So,
Jacob does has the beggar Bahrim dictates, which given his duplicity with picking
Jacob’s pockets, might be a mistake. As Jason heads out of the city to find his
fate in the desert wastes…
…the
beggar/prophet takes Jacob’s short sword to sell at the bazar of Kahrina the
Trainer.
Kahrina
appears to rebuff his hopes of a high payout due to his frequently leading
ruffians to her door in search of his ill-gotten loot.
Only
this time they appear to have beaten the storyteller in arriving.
And
with the information provided by the (potentially) dead prophet, the bad-guy
officer and his archer second set out after Jacob across the desert wastes.
Jacob
has quite a head start on them, but it looks as if he is going nowhere.
But
he isn’t, as the next page shows him arriving at the spot where the sword has
come to rest in the prophecy.
Upon
reaching the base of the mountain, Jacob encounters a mysterious sorceress who doesn’t
speak (or shoot cool lightening bolts that run along the ground) but conjures
water from the dirt. Also there is a cave opening that Jacob simply must explore…
Which
leads to him finding the sword exactly where Tyrael is supposed to have plunged
it into the ground...
And
decorating the walls appear to be scenes from Jacobs own life…
...which
puts us into flashback territory, beginning with that time that his friend and
him snuck out to join a battle against the ice barbarians.
Which
leads to Ivan getting his spear taking from him…
…by
the biggest, baddest ice barbarian chieftain ever.
Who,
when told by Jacob to spare his friend under his protection as son of the
constable, sends a message that Jacob won’t soon forget.
And
creates a rift between him and his father…
…that
is widened when his father must ask for his son to stand by as his mother is
beheaded for conspiring with the barbarians…
…leading
to a fateful physical confrontation between the two, which we know must mean
his father’s death and his fugitive status. It’s an event we don’t see, but know
is coming.
Sadly,
the issue feels the need to tell us far too much backstory. Where are the prime
evils and their awful crystal of doom? Why are we spending so much time on
backstories, when what we came for is lightening bold demon fighting?
For
me the issue promises one thing while delivering another. And while that second
thing (a decent fantasy story) isn’t bad, I’m really looking for some devil-killing.
Or
a talking man cow. Whichever works best.
Great review! I think I might be the only person alive who hasn't played Diablo, so I had nothing to compare the comic with. It's interesting to hear your thoughts being that you are an original fan of the game. I really enjoyed your take!
ReplyDeleteGive it a spin. Just have a good mouse pad with a wrist-rest. It is THE most click intensive game ever-(but still tons of fun)
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