Halloween
2019 Post-A-Day 22
Horror-ible
Ghost
Stories #15
Dell
creates a Horror title that copies itself
1962
was a very hard year for Dell. The partnership with Western Publishing ended
and Western moved all their licensed properties over to a new imprint Western would control
called Gold Key Comics. That meant waving bye-bye to titles like Tom &
Jerry, Tarzan, Little Lulu, The Lone Ranger, and
anything from Walt Disney. Not to mention that most of the talent on
these books walked right over to Gold Key Comics too.
Dell
needed some replacement titles, and fast. The picked up a few with some
licensed adult TV and Movie tie-ins. Things like Ben Casey, Doctor
Kildaire, and Mission: Impossible, which were decent hits, but they didn’t
make as much net as original titles. So, Dell threw in some new books, most of
which had very little success. A few lasted long enough to help Dell limp
through the next eleven years before it collapsed. Ghost Stories was one of
those.
However,
Ghost Stories was also probably one of the worst examples of this. The title
lasted 37 issue, but only 20 of those issues contained original
content. The next 17 were reprints of the first 20 books in the series. Like
some Mobius loop, Dell’s Ghost Stories title wrapped back in upon itself after
issue 20 and sold long-time readers the same exact books with identical covers.
Seriously wonder how much they paid the original stories authors for this
“privilege”. I believe the going rate of the day in the 60’s was nothing.
So
what I hold in my hot little Crapbox hands is issue number 15 of Ghost Stories,
but it could also be issue 37 as that is an exact clone of this very issue. It
isn’t known, but it is assumed that John Stanley was probably the writer behind
most of these tales. The art duties are Frank Springer with occasional assist
from Werner Roth on pencils.
How
are they? I’ll let you decide for yourself…
"The Phantom
Castaway”
Story – unknown
Pencils – Frank Springer
Inks – Frank Springer
Colorist – Unknown
Letterer– unknown
Editor - Don Arneson
September 1966
The
lesson imparted in this tale is “leave shit alone.”
Sailors
find an unmanned raft on the high seas with a cargo lashed to the crude deck
and covered in canvas. So, of course they pass it by…what? No? Okay, so the
dumbasses bring it aboard…
…peel
back the canvas to find a treasure chest, open the chest to find it contains a
ship’s log and read the log which causes them all to go insane. That last part
isn’t true, but should be what happens. No instead they discover the last
entries of the ship The Blue Dolphin, which braved impossible waters to get to
some unknown treasure and disappeared.
And
of course since they brought the chest on board, they also now have a stowaway
in the form of the ghost of the former Captain of The Blue Dolphin. He starts
being a gremlin, forcing the ship toward the Blue Dolphin’s last heading.
Appears even in death he wants that treasure.
When
the living Captain starts undoing the ghost’s handywork, our dead seaman starts
breaking things in an effort to take control of the vessel. Only his ghost
compass can steer the ship now…
…and
he cuts the lines so the Captain can’t drop anchor and prevent the ship from
moving on. Hell, he even starts fights among the crew to get his way.
In
the end, the ghost Captain decides to just takeover the body of the living
Captain…
…and
sails everybody to the deadly water where they likely drown and are never heard
from again. The End.
That
did not end as I expected. I kind of thought these would have blandly happy
endings, but I guess Dell doesn’t mess around. Moving right along…
"Fool’s Gold”
Story – unknown
Pencils – Frank Springer
Inks – Frank Springer
Colorist – Unknown
Letterer– unknown
The
lesson imparted in this tale is “don’t kill people to get ahead.”
In
this brief tale, Jackson and Mercer are literal gold-diggers. Jackson decides
he doesn’t want to share and pushes Mercer off a cliff as a way of a parting
gift. Mercer dies but still has a little something to give Jackson.
Jackson
buries the body and takes off with the gold. That night while Jackson sleeps,
someone makes off with a few bags of gold.
The
next night Jackson tries to keep watch over his ill-gotten gains, but once
sleep overtakes him, again gold is nabbed from him.
Vowing
to not let it happen again, Jackson takes the risk of camping in a cave to
prevent someone from sneaking up on him.
Unfortunately,
again he falls asleep and this time he BARELY awakens in time. Because he is awoken by an actual BEAR! The huge animal gores his leg pretty bad, and
more money disappears while he battles him. There are still a couple of bags
left though…
…however,
the injury and sleepless nights and stress has finally taken its toll. Jackson
starts hallucinating, seeing Mercer coming for him. It all mercifully comes to
an end as the town is finally in sight.
Jackson
rushes in to post his find…
…only
to discover that a.) all he has is two bags of sand, and b.) Hal Mercer somehow
beat him here will all the gold, even though he was dead. Neat wrap-up.
"Hex
Island”
Story
– unknown
Pencils – Frank Springer
Inks – Frank Springer
Colorist – Unknown
Letterer– unknown
The
lesson imparted in this tale is “don’t buy haunted islands.”
We
begin with a family burying their Uncle Edgar on the island where he lived his
entire life, right next to the opulent mansion he lived in. His will gave them
nothing but the house, which the trio decide to sell for cash and forget about
him.
They
sell the island and mansion to Mr. Hazlitt a developer who has big plans for
the structure and location. Given its position outside of Florida’s jurisdiction,
the island is the perfect place for a gambling casino. And it comes complete
with a mansion to renovate for just such a purpose.
However,
given Uncle Edgar’s loathing of gambling and games of chance, placing it here
seems disrespectful. Hazlitt charges forward anyway. It isn’t until a guest
drops dead that he begins to question the wisdom of this idea.
But
continues to operate it anyway, because his only real concern is making money.
Not making spirits happy or making certain that his guests don’t end up ghosted
to death. So, of course a second death happens…
…and
business dries up so badly that Hazlitt has Uncle Edgar exhumed and taken to the other
side of the world to be buried. With that, the casino reopens and business
resumes.
All
appears to be going smoothly. Even the body is about to be permanently out of
his way.
Except
his men hire locals to bury the body and those locals happen to get caught in
the act. While Hazlitt wipes the worry from his brow…
…
the authorities burn the body as is their custom. This leads to the mansion
simultaneously catching fire and burning up all of Hazlitt’s investment and his
nest egg.
While
you are considering that flame out, keep those thinking caps on for this single
page narrative. NOTE: it does SUCK like a Dyson, so if you want to skip to the
end for my spoiler heavy review, please do so.
"The Haunted
Station”
Story – unknown
It’s
“reader beware” with this one. It might make you a bit upset and not in a good
“I’m scared” way.
This
story pissed me off to no end. It is lazy in the extreme. The easiest twists in
the world are “you’re already dead” or “you’re the ghost.” It is juvenile and
the fact that it was included with this comic reinforces the stereotype that
all comic readers are children or that you can talk down to them. The writer
has a blank page to tell any ghost story he wanted and he chose to cop out with
this “go nowhere – do nothing” trash story. So upset by this one. Moving on.
"Wings of Death”
Story – unknown
Pencils – Frank Springer
Inks – Frank Springer
Colorist – Unknown
Letterer– unknown
The
lesson imparted in this tale is “don’t try to kill people.”
Our
final tale starts with Tom Hagen walking away from a fiery plane crash
uninjured. He and his mechanic Kenny have a brief chat about what might have
happened and both seem to think that someone named Beau Miles tampered with his
plane in such a way that it would crash.
Tom
and Beau are on a racing circuit together and Beau wants the competition out of
the way. There’s no proof of the tampering since the plane is destroyed, but we
later see Beau Miles and his thought bubble confirms he tried to take out Tom.
He finds that his plan did not go as expected.
The
day of the next air meet finds the two flying against each other, Beau with a
decidedly deadly strategy.
Beau
takes the lead, with Tom following close behind. It’s only when the pair break
further away from the pack that Beau starts hearing Tom’s voice in his cockpit.
And my first thought is…he snuck a radio onboard and this isn’t a ghost story…
The
voice keeps after Beau until the despicable pilot loses his cool and admits to
trying to kill Tom. Voices carry though, as the conversation is being broadcast
to all the audience on the ground. (oh, and it looks like Tom has taken a
slight lead)
And
just when you think this story wandered into the wrong Dell collection, Kenny
the mechanic rushes up to the officials who now see Beau for who he is with
some startling news. Tom ISN’T in that plane. Appears he was in a car accident
the night before and while he isn’t dead (which would make total sense), he is
in the hospital, unconscious.
Beau
is too freaked out anymore to fly and loses the race…TO A…(dun-dun-DUHN!) …
EMPTY PLANE! (cue strings)
Well,
this had the most unexpected ending, what with the non-ghost of the unconscious
pilot both flying his plane and also scaring a confession out of his rival.
It’s sort of like that new Tesla Smart Summon only in a plane and it works and
it also catches the person trying to kill you. Take that, Elon Musk!
With
that I’m Ghosting all of you for the day. See you in the Crapbox tomorrow.
One of the the most frustrating things about Dell / Western publishing comics is the lack of information on the creators. Great piece, you and I might be the only people to have read that text story!
ReplyDeleteThen you and I are the only ones that suffered. I write some flash fiction and it isn't THAT hard. The author of that piece was lazy. And insulted his audience with fake-outs and red herrings instead of telling a STORY! Jokes on us, I suppose.
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