Halloween
2019 Post-A-Day 14
The WEEK OF SUCK
Horror-ible
Death
Dreams of Dracula #2
*shrugs
shoulders*
Apple
Comics/Apple Press set out to become THE place for two things in the early
90’s. First, they produced pages and pages of true war stories centering on
America’s conflicts over the last 30 or so years. The second thing they wanted
to corner the market on was all things Dracula. Titles such as Blood of
Dracula, Big Bad Blood of Dracula, Death Dreams of Dracula, Dracula in Hell, and
to combine these two things, Vampiric Jihad.
Apple
was of course what WARP graphics, the Elfquest publisher, morphed into and they
had LOTS of other titles. However, the sheer volume of these two genres coming
out around 1990-1991 feels a bit like overkill. Most of the Dracula titles
didn’t last more than an issue or two, but to produce so many at once seems a
bit foolhardy. Not to mention that most of them were so bizarrely strange. I’ve
reviewed issue number 2 of Dracula in Hell over in the Adult Crapbox and it
holds the title of being one of the single weirdest books I’ve ever
encountered.
Death
Dreams isn’t quite up to that bar, but that’s not to say it doesn’t try. An
anthology series that mixes new and old content, DD of Dracula has its
moments, but most of the content appears rushed, unpolished, and mostly
unfinished. Stories don’t wrap up, the just wander off near the ending. Again,
as I said: Bizarre!
As
for pairing Dracula off against things…well, lets take a look…
"Untitled”
Story – Rickey Shanklin
Art – Keithan Jones
Letter – Kathryn Mayer
Editor – Mark Wheatley
November 1991
Our
opening gambit in the Dracula-fest needs a bit of brief introduction. On the
inside cover page of this issue is scrawled this brief explanation for the stories
we will find nestled between the covers of this slim book.
“Following
his demise at the hands of Quincey Morris and Jonathan Harker (see Bram
Stoker’s novel), Count Dracula is denied peace. Now he is trapped in unlife,
cursed to be drawn back to the material world, like a moth to flame, to witness
and experience pain, suffering, and evil – but always to be denied a true death
of his own…”
Basically,
meaning all these stories are dreams Dracula is having while awaiting time in
whatever purgatory or limbo realm DD of D creator Rickey Shanklin thinks
proper. Like this first tale, where Dracula is following this kid named Davey
around in some kind of weird D&D dungeon.
As
the floor becomes a pit trap, Dracula and the kid are plunged into a
spike-laden pit trap. Dracula can transform into a bat and fly up and out of
the pit. Davey, not so much.
But
Dracula finds that Davey just disappeared instead, which begs the question: WHY
DO WE GIVE TWO CRAPS ABOUT DAVEY? What the truck are the rules of this story? Why
doesn’t Dracula just drink that kid like a small juice box and move on? What is
really going on here?
I
don’t know and I don’t really think the writer knows. The next page is the
“real” Davey (one can only assume) awakening from the Dracula dream. We are
shown that Davey’s unconscious is picking up on the things around him to create
these weird dreams and I suppose Dracula is stuck in them with the kid. It
would be nice to have the spelled out, however.
Also,
I have no clue what the stakes are in this? Are we rooting for Team Drac &
Dave to accomplish some great task? So the next day, when Davey falls asleep in
class and dreams he’s being attacked by a giant Dune-sized dragon thing…
…when
a like-sized, giant armored Dracula appears to fight the huge creature Power
Ranger’s style, we can at least know why we are rooting for one side or the
other to win. As it is, we don’t have stakes and so we don’t care. As dumb as
the “MetaDrac” concept is, it pales in comparison to the stupidity of thinking
we can muster an ounce of feeling for what’s happening in this story.
Davey
gets woken up by the teacher and we move on to him taking his sister to see a
Dracula movie. Again…no stakes, so when Davey nods off…
…Dracula
kills his age old enemy and then confronts Davey like he’s mad at the boy.
Davey apologizes…for what I’m not exactly sure…dreaming anything at all maybe?
It’s too unclear. And if Davey doesn’t dream, where does Drac go? Also unclear.
What
we do know is that at the precise moment Dracula is about to impale the lad,
his sister shows up and wakes Davey. He’s suitably grateful, but seems like Dracula
will be there the next time he konks out, so not certain what this reprieve
really nets him. It’s a dumb concept poorly executed.
Also,
this is the end.
"Untitled”
Story – Rickey Shanklin
Art – Evan Thomas and
Ernie Guanlao
Letter – Kathryn Mayer
Editor – Mark Wheatley
Moving
on to the books second “story”, we have a little clearer structure this time.
Appears this will Dracula versus Sewer Monsters. Yeah, you heard me right.
Sewer Monsters.
We
begin the tale with this young lady being nabbed by this one-legged monstrosity…
…which
drags the lady back down into the sewer and carries her to a part of the
pipe-ways that glows with light.
Here
we find weird sewer goblins that eat people they drag into their man-made
tunnels.
She
breaks free momentarily and the creatures chase her around a bit and then eat
her.
SUDDENLY!
the book REMEMBERS that it’s supposed to be about DRACULA, so he shows up the
next evening and follows a different woman’s screams deep into the tunnels. She
is also being harassed by sewer ghoulies.
For
some reason, Dracula feels it is necessary to intercede on her behalf. The
goblin things quickly find they don’t like the taste of undead flesh. Dracula
finds that he can pull the monsters apart with little effort.
I
will be the first to admit, I have no idea what Dracula’s motivation is in this
story either. Does he want to suck the woman’s blood? Is he motivated by a more
altruistic goal? Or does he just want to show off? Book help me out here. Flesh
out your main character a bit so I understand why he is doing what he is doing.
Or
just show random scenes of Dracula turning into a wolf and killing sewer
monsters. Yeah, that will satisfy me…(not. That was sarcasm)
Whatever.
Just end this mess, Shanklin. You have interesting ideas, but you need someone
editing you that knows when to tell you to go back to the drawing board to add
some human motivation to things. Neither of these first two collection of pages
make an actual story. Sure, people show up and actiony things go on, but there
really is no rhyme or reason to them. They are sorely lacking.
"Nosferatu”
Story – unknown
Art – unknown
Letter – unknown
Editor – unknown
It
comes as a small surprise that the BEST story in the entire mix is this affair
called Nosferatu. The simple two-page setup, character mix, action, and payoff
is better than the other three tales in the volume. There is no artist or
writer listed, but the style appears to be something lifted from an older
volume of b&w horror tales. Perhaps a tale meant to fill space in a large
magazine sized horror book from the 60’s or 70’s. It matters little, here is
the entire thing.
"Ain’t She Sweet?”
Story – unknown
Art – Bernie Wrightson
Letter – unknown
Editor – unknown
As
bad as all that has come before, this is by far the most disappointing part of
the book. A tale that is uncredited, but that I can see from the distinctive
signature and style is made by none other than that master horror artist Bernie
Wrightson. A piece steeped in atmosphere and brimming with 1970’s goodness
(note the year stamp after Wrightson’s name on the first page).
And
yet, written so poorly that I don’t know what the horror is we are supposed to
be afraid of nor how it ties in with Dracula.
We
begin with this old man in the basement crawlspace beneath his house holding a
shovel. “It’s done!” he proclaims and we can only assume he’s buried something
or someone.
It
appears this is George and the thing he’s buried is his ex-wife. Her ghostly
thoughts appear in the top of each panel as George finishes hiding her body.
She feels she will be found and George will pay for his crimes. Meanwhile,
George goes back to the nursing home where they live and hangs out like nothing
has happened.
So
far, this setup is working for me.
We
learn a bit more about George. His age. Where he is living. That, in fact, he
did just murder and bury his wife. The doctor comes around asking about her and
George comes up with a cover story. Then he takes a nap and his wife’s
voice-over comes back. Not sure what MORE George is going to do that the wife
is worried about, however those panels are dripping with pure illustrated gold.
Now
we get that George is cursed by his evil actions. His appetite is off. He gets
no rest when he sleeps and that’s if he can sleep at all due to horrible
dreams. Also, the doctor appears to be very inquisitive about George’s missing
wife Agnes. Okay, all that’s fine.
All
of this continues into the third day until George has what appears to be a
breakthrough…
…he
still isn’t eating or sleeping well, and it appears he is doing lots of chores
to pass his time. Maybe in a better built up tale we would learn that Agnes was
constantly after George to do this work, but that doesn’t appear to be the
case. If that were the fact, then it would be ironic that George got rid of his
wife only to end up doing the very things that would have caused her to nag him
less. None of that is setup though.
And
the doctor appears to find the body hidden next door nor their suspicious looks
his way.
Nor
is the payoff at the end of this any good when we find that the police come to
arrest George for the murder…
…only
to find him already dead.
Uh…wait,
what? Three days of torment, then he dies. What? This tale is beautifully
rendered but the actual setup and payoff just don’t exist. It needed another
run through writing and editing. What a disappointment.
Much
like the rest of this book, it isn’t worth purchasing. Apple made four issues
of this and if they were anything like this one, that was probably three issues
too many. One issue of this was enough to warn me away forever. Hopefully you
as well.
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