Fantasy
February and Magical March!
Warlock
5, Part 1
Warlock
5 #1
We
examine a cult classic…
"Untitled”
Writer – Gordon Derry
Artist – Den Beauvais
Editor-in-Chief – Barry
Blair
November 1986
The
breakthrough comic book for Den Beauvais came in
1986 and I was there to see it.
What
made the book so special? You’ll see for yourself in a minute. The first thing
that had me scooping up an issue was the painted cover. Then there was the
interior pencil work by Beauvais, and if you are scratching your temple trying
to figure out where you’ve seen his work before, look no further than the first
two volumes of Dark Horse’s Aliens mini series.
But
that wouldn’t have been enough to keep me. No, that was the bait on the hook,
but the hook itself was how well those dark and moody graphics melded with
Gordon Derry’s story of five science fiction and fantasy archetype characters
fighting to wrest control over five “gates” to our world from other universes.
The interplay and conflict between these characters would be the engine that
would drive Warlock 5 through thirteen astonishingly successful issues.
What
happened after issue 13 is the stuff of tomorrow’s review, but for today let’s
concentrate on the “good” Warlock 5…
We
begin our tale with no introduction, no explanation … just the fury of a
one-eyed mage weaving arcane energies while a knight leans upon a Morningstar
in the background. The sorcerer bades his Lord’s legions to cross over…
…and
from a shimmering gate step forth knights in full plate armor that present
themselves before their ruler, Lord Doomidor. Doomidor seeks power and he is
using the sorcerer Morbvd to pluck knights from his home dimension to our world
to achieve that power. What he seeks is not clear, but he calls this power
source “The Grid.”
Doomidor
and his knights descent in a modern conveyance and we see now that the city
they inhabit is much like modern-day New York. Doomidor is cruel to fellow
citizens and for the first time we catch the inkling that he may not be our
hero.
Now
you are three pages into the story and if by now you don’t see the quite obvious
raw power and skill that Beauvais can wield I’m not sure the book will dazzle
you. I’m in awe of his work. Every panel is a master stroke of placement,
lighting and shading. And to make matters worse, this isn’t his best work. He
gets BETTER as we go. Back to the story, though…
Across
town we find a parallel yet oddly dissimilar scene being played out. A
high-tech industrial lair with an odd floating droid suddenly springs to life
and opens a gate similar to the on Morbvd opened. Out of it stride robots with
menacing gun-turrets for heads, looking like they stepped right out of the
future sequences of a Terminator movie. The illusion of that film franchise is
complete when the man addressing them removes a mask that hides his true face…
…revealing
himself to be Argon, an intelligent machine wearing a body that can pass for
human when he wishes. The robot servants pledge loyalty to Argon and they also
descend into the city’s underbelly toward some dark and sinister purpose.
Having
met two of our five warlocks, we turn now to two others. These are who you
would mistake at first for the “good guys” who protect the mortal realm from
the evils of Doomidor and Argon.
It’s
easy to see how you would make that distinction, given that they are sharing
glasses of wine and relishing the calm. Or perhaps the mistake would come
because both appear to have a system in place that alerts them to coming
conflicts between the other warlock factions.
This
is Tanith and Savashtar, and they aren’t necessarily the good guys, as you will
see in later issues. The Grid is something all the warlocks wish to control
just some use methods other than force to gain control of the gates.
But
today it is conflict of a physical sort that draws them out from their own
chess moves to establish dominance. Tanith summons her driver. Thorin, and they
rush into town to disrupt the coming battle and disburse the combatants back to
their gates.
As
they reach the spot where the two groups will meet, Tanith has Thorin pulls
their car into an underground parking garage. As he doe, a strange van with
hidden armaments moves in to block their retreat. Conspicuously painted on the
side of the door is the symbol of anarchy.
As
Tanith’s car finds its way to the bottom of the garage, Doomidor and Argon’s
forces meet in a clash that is uneven yet strangely balanced in strengths.
I
love the energy of the upper four frames and the juxtaposition of Doomidor/his
troops followed by robots/Argon that conveys the groups moving toward each
other from across the parking area with their leaders resolute. This is really
subtle positioning that shows motion and conflict with a lot of panels. Also
note the clump of Doomidor’s savage knights vs Argon’s evenly spaced
terminators. It counterpoints the differences between the two characters and
their methods. SO much subtle things going on in the art here and I’m barely
scratching the surface on this book. A lot could be learned from taking each
issue apart.
After
it becomes apparent that neither ranged weapons nor sorcery will easily win the
day, the two groups descend into fierce hand-to-hand combat.
Exquisitely
rendered by Beauvais, the brutality and violence of the conflict needs not
sound bubbles nor exposition to explain. The ferocity of the attacks evident in
each panel, we get front row seats to something our inner child has always wished
for: Knights vs Terminators.
The
leaders of this conflict now stand face-to-face when Tanith’s car pulls up. She,
Savashtar, and Thorin all move to separate the warring combatants and get them
to halt their fruitless bid for the power of the other’s gate. Unfortunately
one of Argon’s troops fires a blast that narrowly missing Tanith. Savashtar
pushes her out of the way, but she has Thorin rush to her aid using “the
hardware from the trunk.”
The
Hardware turns out to be a machine gun and a glowing, magical sword. Thorin
takes both and appears to relish slaying for his mystic mistress, when Savashtar
steps forward to halt Thorin from sating his bloodlust.
As
Savashtar removes his glasses, hat, and coat we see he isn’t human at all, but instead
is humanoid…humanoid with an oddly reptilian cast to his skin…
…and
that’s because Savashtar isn’t human or humanoid at all. He is a dragon disguised
as a mortal, a guise he happily slips out of to turn Doomidor and Argon’s
forces…
…into
so much slag. As he administers a bit of punishment to Argon for his part in this
war, one of Doomidor’s troops gets the drop on him. Tanith warns him…but in time
for him to do what exactly?
The
warning proves moot, as Tanith unveils that she is a sorceress herself,
banishing the enemy forces before sending Thorin in to mop up things…
…which
he does until Doomidor himself threatens Tanith. Thorin appears to nurse quite a
crush on his lady and even without the advantage of his machine gun he faces
Doomidor unafraid.
He
should be, however. Because Doomidor is a formidable foe who turns a moment of
disadvantage on its head and ends Thorin’s life. With a final word of devotion,
Tanith’s protector dies, allowing Doomidor a chance to claim his magical sword.
Or
so he thinks, as Tanith has placed enchantments on Helsbane such that no one may
touch it without her permission. Savashtar has continued pushing back Argon and
Doomidor’s forces during this fracas. Argon is now in full retreat.
As
the dragon turns his flames on Doomidor’s remaining dregs, Tanith says goodbye
to loyal Thorin, regretting her callous use of his life and the lives of so
many protectors before him. She picks up Helsbane and returns it to the trunk.
…and
that includes melting away all trace of the battle. Including Thorin’s body. Some
beautiful scenes in this sequence that emphasize who these two people are and their
core values.
…and
right into an ambush by our fifth warlock gatekeeper: Zania, the punk rock,
anarchist with an army of zombified Mad Max rejects. To be continued next issue…
And
that’s the way it went for a bit. Over a year of these five character’s
exploits, plots, and infighting. We learned that Savashtar wasn’t quite as
honorable as we expected, the Doomidor wasn’t quite as inhumane, and the Zania
and Argon were more alike than their social structure would indicate. It was a
fun, trippy, violent ride with no clear winners going into round two of this
conflict…and then…
Issue
fourteen came out. We will deal with that issue, the destruction of a fanbase,
and the tarnishing of a legacy tomorrow in part two.
eauvais came in
1986 and I was there to see it.
Warlock
5 sat on the shelf of the local comic book shop with its painted covers beckoning
to me and I plunked down my two bills (a hefty sum in those days) for that
first copy. Coming from Barry Blair’s Aircel, the title appeared on a rocky
distribution schedule and didn’t always show up when expected. Occasionally I
wouldn’t receive a copy, so I bought the first trade to fill in those holes
when I saw it a year later.
What
made the book so special? You’ll see for yourself in a minute. The first thing
that had me scooping up an issue was the painted cover. Then there was the
interior pencil work by Beauvais, and if you are scratching your temple trying
to figure out where you’ve seen his work before, look no further than the first
two volumes of Dark Horse’s Aliens mini series.
But
that wouldn’t have been enough to keep me. No, that was the bait on the hook,
but the hook itself was how well those dark and moody graphics melded with
Gordon Derry’s story of five science fiction and fantasy archetype characters
fighting to wrest control over five “gates” to our world from other universes.
The interplay and conflict between these characters would be the engine that
would drive Warlock 5 through thirteen astonishingly successful issues.
What
happened after issue 13 is the stuff of tomorrow’s review, but for today let’s
concentrate on the “good” Warlock 5…
We
begin our tale with no introduction, no explanation … just the fury of a
one-eyed mage weaving arcane energies while a knight leans upon a Morningstar
in the background. The sorcerer bades his Lord’s legions to cross over…
…and
from a shimmering gate step forth knights in full plate armor that present
themselves before their ruler, Lord Doomidor. Doomidor seeks power and he is
using the sorcerer Morbvd to pluck knights from his home dimension to our world
to achieve that power. What he seeks is not clear, but he calls this power
source “The Grid.”
Doomidor
and his knights descent in a modern conveyance and we see now that the city
they inhabit is much like modern-day New York. Doomidor is cruel to fellow
citizens and for the first time we catch the inkling that he may not be our
hero.
Now
you are three pages into the story and if by now you don’t see the quite obvious
raw power and skill that Beauvais can wield I’m not sure the book will dazzle
you. I’m in awe of his work. Every panel is a master stroke of placement,
lighting and shading. And to make matters worse, this isn’t his best work. He
gets BETTER as we go. Back to the story, though…
Across
town we find a parallel yet oddly dissimilar scene being played out. A
high-tech industrial lair with an odd floating droid suddenly springs to life
and opens a gate similar to the on Morbvd opened. Out of it stride robots with
menacing gun-turrets for heads, looking like they stepped right out of the
future sequences of a Terminator movie. The illusion of that film franchise is
complete when the man addressing them removes a mask that hides his true face…
…revealing
himself to be Argon, an intelligent machine wearing a body that can pass for
human when he wishes. The robot servants pledge loyalty to Argon and they also
descend into the city’s underbelly toward some dark and sinister purpose.
Having
met two of our five warlocks, we turn now to two others. These are who you
would mistake at first for the “good guys” who protect the mortal realm from
the evils of Doomidor and Argon.
It’s
easy to see how you would make that distinction, given that they are sharing
glasses of wine and relishing the calm. Or perhaps the mistake would come
because both appear to have a system in place that alerts them to coming
conflicts between the other warlock factions.
This
is Tanith and Savashtar, and they aren’t necessarily the good guys, as you will
see in later issues. The Grid is something all the warlocks wish to control
just some use methods other than force to gain control of the gates.
But
today it is conflict of a physical sort that draws them out from their own
chess moves to establish dominance. Tanith summons her driver. Thorin, and they
rush into town to disrupt the coming battle and disburse the combatants back to
their gates.
As
they reach the spot where the two groups will meet, Tanith has Thorin pulls
their car into an underground parking garage. As he doe, a strange van with
hidden armaments moves in to block their retreat. Conspicuously painted on the
side of the door is the symbol of anarchy.
As
Tanith’s car finds its way to the bottom of the garage, Doomidor and Argon’s
forces meet in a clash that is uneven yet strangely balanced in strengths.
I
love the energy of the upper four frames and the juxtaposition of Doomidor/his
troops followed by robots/Argon that conveys the groups moving toward each
other from across the parking area with their leaders resolute. This is really
subtle positioning that shows motion and conflict with a lot of panels. Also
note the clump of Doomidor’s savage knights vs Argon’s evenly spaced
terminators. It counterpoints the differences between the two characters and
their methods. SO much subtle things going on in the art here and I’m barely
scratching the surface on this book. A lot could be learned from taking each
issue apart.
After
it becomes apparent that neither ranged weapons nor sorcery will easily win the
day, the two groups descend into fierce hand-to-hand combat.
Exquisitely
rendered by Beauvais, the brutality and violence of the conflict needs not
sound bubbles nor exposition to explain. The ferocity of the attacks evident in
each panel, we get front row seats to something our inner child has always wished
for: Knights vs Terminators.
The
leaders of this conflict now stand face-to-face when Tanith’s car pulls up. She,
Savashtar, and Thorin all move to separate the warring combatants and get them
to halt their fruitless bid for the power of the other’s gate. Unfortunately
one of Argon’s troops fires a blast that narrowly missing Tanith. Savashtar
pushes her out of the way, but she has Thorin rush to her aid using “the
hardware from the trunk.”
The
Hardware turns out to be a machine gun and a glowing, magical sword. Thorin
takes both and appears to relish slaying for his mystic mistress, when Savashtar
steps forward to halt Thorin from sating his bloodlust.
As
Savashtar removes his glasses, hat, and coat we see he isn’t human at all, but instead
is humanoid…humanoid with an oddly reptilian cast to his skin…
…and
that’s because Savashtar isn’t human or humanoid at all. He is a dragon disguised
as a mortal, a guise he happily slips out of to turn Doomidor and Argon’s
forces…
…into
so much slag. As he administers a bit of punishment to Argon for his part in this
war, one of Doomidor’s troops gets the drop on him. Tanith warns him…but in time
for him to do what exactly?
The
warning proves moot, as Tanith unveils that she is a sorceress herself,
banishing the enemy forces before sending Thorin in to mop up things…
…which
he does until Doomidor himself threatens Tanith. Thorin appears to nurse quite a
crush on his lady and even without the advantage of his machine gun he faces
Doomidor unafraid.
He
should be, however. Because Doomidor is a formidable foe who turns a moment of
disadvantage on its head and ends Thorin’s life. With a final word of devotion,
Tanith’s protector dies, allowing Doomidor a chance to claim his magical sword.
Or
so he thinks, as Tanith has placed enchantments on Helsbane such that no one may
touch it without her permission. Savashtar has continued pushing back Argon and
Doomidor’s forces during this fracas. Argon is now in full retreat.
As
the dragon turns his flames on Doomidor’s remaining dregs, Tanith says goodbye
to loyal Thorin, regretting her callous use of his life and the lives of so
many protectors before him. She picks up Helsbane and returns it to the trunk.
…and
that includes melting away all trace of the battle. Including Thorin’s body. Some
beautiful scenes in this sequence that emphasize who these two people are and their
core values.
…and
right into an ambush by our fifth warlock gatekeeper: Zania, the punk rock,
anarchist with an army of zombified Mad Max rejects. To be continued next issue…
And
that’s the way it went for a bit. Over a year of these five character’s
exploits, plots, and infighting. We learned that Savashtar wasn’t quite as
honorable as we expected, the Doomidor wasn’t quite as inhumane, and the Zania
and Argon were more alike than their social structure would indicate. It was a
fun, trippy, violent ride with no clear winners going into round two of this
conflict…and then…
Issue
fourteen came out. We will deal with that issue, the destruction of a fanbase,
and the tarnishing of a legacy tomorrow in part two.
WOW! I only knew Beauvais for his fantastic covers and other art for TSR, especially on Dragon Magazine! Thanks for another great review on something I never knew existed.
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