Fantasy
February and Magical March!
Enchanting
Worlds #1
Lemme
break it down for you: one world, no enchantment
"Kings, Wizards …and
Lasers?”
Written – Dan Debono
Art – Mike Vukelic
Art on “Visions” and “Preview”
– Jeff Austin
Letterers – Jeff Austin
and Dan Debono
December 1995
Let’s
admit that we are all comic book guys and gals. And not just that, but that as
comic book guys and gals we tend to judge books by their cover art. Especially
unknown books with no-name talent. Cover art can create just the right amount
of force to push us over the tipping point when it comes to making a buy or no-buy
decision.
That’s
why cover art that speaks to us is so important. And I don’t mean breaking the
fourth wall-speaks to us, I mean emotionally moves us.
What
can we say about Enchanted Worlds number 1’s cover then? It doesn’t sell the
insides of the magazine well would be one place to start.
To
know what it is that cover should be selling, Worlds is supposed to be an
anthology title featuring two stories per issue. In this issue, the first story
combines science-fiction and fantasy in an interesting premise that is poorly
executed. The second story is a muddle of three pages where we are introduced
to a character and nothing happens then it rambles into a preview of things to
come only to end on an unfunny joke. It is a terrible mess and devalues the
entire book.
While
that cover does convey a bit of the thrown-together-at-the-last-minute style of
the back portion of the book, that really is the worst part of the book and
shouldn’t be shoved in audiences faces. The joke on it falls flat and the out-of-context
floating head effects make it difficult to understand what the book will be about.
The funny thing is that neither of these characters get more that three to four
pages inside the issue. It’s a dumb gimmick that falls flat.
Cover
aside, how is the book? That first story is where we should concentrate our
time, not the nonsense at the back. It’s a weird little tale called “Kings, Wizards,…and
Lazers?”, a laundry list of elements it contains that again seems a bit jokey
which is strange for a story that is played essentially straight. Let’s take a
look at what we’ve got, shall we?...
We
begin the book with a spaceship crash, told in a manner which gives me a bit of
a problem. Our first panel works, as we have unseen crewmembers speaking to each
other in a way that explains the ship is in danger of falling out of the sky.
We
don’t get names here and that’s fine at first. Names can come after the initial
jolt of action that peaks our interest enough to keep reading. Now what the
writer needs to do is unwind this action and show us a few of these characters reacting
as the crash happens. Unfortunately, writer Dan Debono, who also goes by the pseudonym
of Gareth Blackmore, doesn’t do that. Instead he does this:
He
takes us into narration mode. That is a big mistake.
Why
is it a bit mistake? Narration creates distance between the reader and the characters.
Better to pick a protagonist and stay in his head for heavy emotional scenes.
Scenes like reacting to the trauma of being the sole survivor of a spaceship
crash, now marooned on an unknown planet and alone.
The
writer also commits a second grievous error in his pacing of the story. He’s
quick to get things moving, but he sacrifices moments that would allow the
characters to have things like personalities and meaningful dialogue. We get to
know very little about our main character by the end of this issue, yet he has
been through a couple of rough fights, engaged in a training montage, discovered the
planet’s secret and unseated the local government. All of it in the span of 16
pages.
That’s
too fast. This first story should have had the entire 20 pages to do its
business AND it should have only told half this much plot. We have four panels
here where our unnamed-as-yet main character has dealt with the death of his
friends and shipmates, decided on approaching the beings on this planet for
food and set off for a settlement near his ship which appears rather rustic,
yet we see no reaction shot of our spaceman. There is a lot of emotion that
could have been mined here. Things that would connect the reader to the person
he is reading about. Instead we get cold narration and a feel that we are being
hurried along to the next plot point.
I
sincerely hope this gets better.
But
it doesn’t. We stay in Narration Mode for vast parts of this book and that
leads to yet another issue: the issue of showing vs. telling. This book TELLS
you everything that occurs. You don’t get moments of being shown in a narrative
sense a character’s struggles. It appears in a box of narration like the writer
is giving you a present of not having to mess with all that distracting
dialogue with its hard to fathom intricacies.
Take
this part here in the bar at the TOP of the next page. Our protagonist orders
food and drink paid for with coin he earns…off
camera and without us hearing a stitch of dialogue…doing hard labor. For who?
How? There was an opportunity here for a few panels of interaction between
characters that could inform us of what this guy we are watching is like. But
no, instead we get pushed back from the actual story and told stuff happened.
This is off-putting and wrong in all ways possible from a storytelling
perspective.
And
it happens again and again in this story. The sad part is that while there isn’t
much special about the fish-out-of-water, alien-on-fantasy-world storyline, the
writer has a decent plot laid out. He is in a rush to tell it though, and that’s
always a bad thing. When I see this in books, I immediately wonder if he wrote this expecting the book to never get a second issue. If
there wasn’t confidence the comic would sell and his story would remain
unfinished forever, I get why he rushed this. I understand that impulse, the impulse to complete your
vision of a thing. I would say that one of the things a writer should build in
themselves is the conviction that what they write is worth a second issue and
the confidence to trust that if they tell a good story, the audience will give
them time to complete it.
But
when you do things like this…
Where
you keep a story in narration mode through dialogue that creates and explains
characters emotions, motives, personalities and thoughts. You are doing a HUGE
disservice to both your audience and your writing. This is the introduction of
our main antagonist and a major supporting character and still not a word of
dialogue has been spoken. We are being told the tale and it is whizzing by so
fast that we don’t have time to stop and enjoy any of it.
Finally,
on page 3 we get this brief exchange between two people…
…and
then back to third-person narrator-mode. The artist is doing his best to tell
the story, but all this narration makes me feel like the writer doesn’t trust
him. Note below where he tells you that people are fighting among themselves,
which is clearly visible behind our main character. And while the art isn’t jaw-droppingly
stupendous, it is serviceable at conveying what is going on. I’m disheartened that
our storytelling team appears to be at odds with each other and we are only on
page four.
Also
this “Wes issues a challenge to Bahlrot” box would have been much better as…well,
you know…WES ACTUALLY SPEAKING WORDS THAT GOADED BAHLROT.
Again,
we have the writer narrating what we can plainly see…
…but
at least we have some dialogue, so I should count my blessings.
Oh
and I forgot! In the excitement we got character names too. Our protagonist is
Wes. Our antagonist, seen here after being dropped to the floor by a second
stun beam, is Captain Bahlrot. And the wrinkled old man is called “old man”. Okay,
so two out of three and all that.
He’s
also a wizard, which I didn’t expect from a more science-based storyline, but
you’ll be TOLD how that fits in just a moment.
Next
page and TWO WEEKS HAVE PASSED…as have loads of character interactions we’ve
missed. The old man has revealed himself to be Olin, the former court wizard
and he is hiding this Prince who was chased off his throne by his uncle, Duke
Kel. All of this could have unfolded naturally, told over the course of one
issue with dialogue and court intrigue and some suspence, but instead the sole
word bubble we get is “More rabbit, Wes?” Ugh! It’s becoming frustrating. It’s
burying the story in layers of third person narration.
Then
the old man shows that his appearance is an illusion and he is in reality a
much younger man. Not wanting you to miss any dialogue, we get two panels of
Wes trying to teach the young prince fighting skills and getting schooled in
the process.
The
trio trek back to Wes’s ship and remove the laser gun and power supply. All of
this in line with a plan they’ve come up with in a bid to unseat Duke Kel and
place Prince Merritt on the throne.
While
wizard Olin is resting from the exertions using magic causes him, Wes digs
around in parts of the ship he didn’t in the week before he left for the
village. He enters the captain’s chamber and we get a full half page of text TELLING
us the audience that this planet was a dumping ground for the results of unauthorized
experiments in cloning. The clones exhibited psychic powers that could be
termed “magic.” The ruler of the colony established for the clones was the
officer in charge of the project, one Bearl Pyrchalla. The log reports that the
galactic confederation lost contact with Pyrchalla and after that all contact
with the planet was lost. That was over two hundred years ago, and this mission
was to reestablish contact with the clone colony.
I
guess no one got around to telling the crew what they were doing there. Pretty
dumb decision given what happened to the captain.
Oh,
and bad way to convey this information in the form of a half page exposition
dump, too. It’s getting so I hardly care anymore. Let’s just get to the end of
this mess so we can be done with it.
The
group tests the laser next and finding it works satisfactorily they move of to
enacting their plan. Olin disguises himself as an old man once more and Merritt
as an attractive young lady. Then they bluff their way into the castle using
the laser gun and threatening the destruction of the entire castle.
Now
we have two conflicts going on simultaneously as Olin reveals himself to the
duke and issues an ultimatum…
While
Wes has to fend of Bahlrot who is closing in on the position the beams keep
coming from.
Wes
has a two page fight scene, which is mostly okay art-wise…
…in
which he takes two arrows to the chest. (ouch!), and gets stunned by his own
gun (doh!).
By
then Olin and Merritt have taken the castle (in two panels of exposition, no
less) and arrive to subdue Bahlrot.
And
now Merritt is king. Ta-da!
Ugh
that was a slog. Olin, Merritt and Wes’s story would continue in the next issue
of Enchanted Worlds as they faced alien invaders. Meh! I’ll pass. What else you
got?
The
answer is “not much”. The rest of this feels like our second writer-artist pairing
didn’t get time to complete a story. We have this “Merri” three pager, concerning
the girl shown on the cover who has this spurned lover wandering the forest
looking for her on page one.
She
tosses more than knives at him on page two, hurling barbs that sting him so bad he wanders
off with a frowny face plastered on his mug. Tissue for cry, guy?
Then
she conjures up a big toothed Orc-thing and they go off to do some “work”. The
end. No, really. The END. Page one – guy looks for her, Page two – she says get
lost, Page three – she makes a helper monster.
This
is like that story that Owen tells Billy Crystal in Throw Mamma From the Train.
“Da man in da hat killed da other man in da hat…” It’s not so much a story
as it is an abortive attempt at a story. This makes me feel bad for being so
cruel to Growing up Enchanted for meandering around its plot so much... because
at least it had a plot. This…had...nothing!
And
we are next subjected to several pages of Dan Debono’s alter-ego Gareth
Blackmore speaking to the audience and telling them how great the upcoming
stories will be. Which is sad, because the stories he has to tout are…
…the
one we just read about Wes, Olin, and the prince. Seems silly to remind us of
the ONE actual story in the book. We aren’t likely to forget.
Next
is worse, however.
This
is “Justine Case” which is the most god-awful pun I’ve ever heard in the way of
character names. Also who among you thinks this looks like a low-rent ripoff of
He-Man and Masters of the Universe?
And
they also remind us that there is that Merri thing that they seem determined to
foist on us each issue apparently. Also, for the second time the writer uses
the incorrect form of the word “you’re,” confusing the possessive with the
contraction for “you are.” Did I mention there’s no editor credit on the book?
This
is the last page of the “preview,” which is supposed to come off as some kind
of joke, but let’s be honest: the joke was on whomever plunked down $2.75 in
1995 dollars on a book that had sixteen pages of actual story, a three page go-nowhere
backup and the five more pages of this preview nonsense. These aren’t previews.
They’re Ads. You made your reader pay for a book where more than one-fifth of
it is crummy ads for other books you haven’t written yet.
Blackmore
Publishing didn’t do well with its comics. Enchanting Worlds got a second issue
at least, but the other two comics they released didn’t. They did have good
success with a magazine that showcased other independent comic books writers
and artists called Indy Magazine. It lasted 18 issues and then transitioned to
an online version under another title I’m to tired to look up.
As
for Enchanted Worlds #1? Color me unenchanted. It felt rushed in all ways
possible. From the plot of the first story, which could have rightly spread
across four or five issues comfortably, to the lack of a decent second feature
to accompany the first, the book came off as if it had been done in a scramble.
The art doesn’t show that, but the planning is all muddled. Who thought that
second snippet of a story was actually worth printing? Who decided that the
audience would react well to paying for ads in the form of a “preview”?
Whatever
the answers there, Enchanted Worlds left a bad taste in my mouth. Let’s hope
tomorrow's book can cleanse my pallet.
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