Fantasy
February and Magical March!
The
Black Dragon #1
From
Marvel’s Epic line comes a truly epic fantasy
"Part 1 of 6”
Written – Chris
Claremont
Art – John Bolton
Editor – Archie Goodwin
Editor-in-Chief – Jim Shooter
May 1985
I
should have expected it. With luminary Chris Claremont in his prime of writing
great comic book stories and expert John Bolton’s skill with pencil, ink, and
color pallet, I should have known this book was going to thrill me.
But
I didn’t. I expected to be bored. In the same manner that you might start to
watch an old black-and-white Republic serial expecting the trappings of a
bygone era of moviemaking and the less sophisticated storytelling techniques to
bore you.
You
take one peek behind the cover of this book and find it harkens back to the
days of Prince Valiant in the newspaper comic strip. Neither flashy nor stylized,
the pictures are depicted in a realistic fashion, with Bolton painstakingly rendering
every link. Immediately you discount it for not having the explosions nor the over-the-top
fight scenes. You set it aside for later.
This
is a mistake, because The Black Dragon isn’t just “good,” it is fan-freaking-tastic.
Rarely have I been so swept up in a story that feels truly legendary. The story
features some prominent statement from the actual era that it weaves into a
historical fiction with some mystical elements. I’m getting ahead of myself and
spoiling things, so at this point we should really just dive right in…
We
find ourselves astride a horse, magnificently drawn by Bolton, running at full
gallop. A knight sits atop him, musing about believing with King Henry dead
that he could safely return home from exile. That Henry would be Henry
Plantagenet or Henry II making this story set sometime around 1189 AD or so. I’m
not English scholar so I don’t know the parts this book gets wrong, but damned
if I’m not intrigued at how much of it rings true.
Anyway,
we have some action going on. Best pay attention.
Our
knight tries to make for the treeline, hoping if he reaches it that he can evade
and lose is pursuers. We see them for the first time and they look numerous and
deadly serious. So serious that they care not if the injure an innocent beast
in their capture.
Injure
or kill, as luck may have it.
I
am in by page three. That’s like some kind of record. The art pulls you in and takes you back to that era in a flawless wave of
thundering hoofbeats and the clink of armor on lance. Magnicent job on these.
And as stories go, Claremont has some really fun twists coming up, so this book
will grab you too.
Back
to our knight though, who is downed for just trying to go back home from
whatever war he was in to gain back favor. Apparently he was branded as a
heretic and banished. That doesn’t phase him, as he defeats this rider trying
to shish-kabob him.
This
story really knows what it is doing, starting off right out the gate showing us
action from Bolton that confirms that when the book gets to the action you won’t
be disappointed. Our knight, for all his battle prowess, is overcome by the
number of enemies arrayed against him.
It
appears the men both hate AND fear him, as our blue aproned knight is rumored
to be a sorcerer. All of that comes from his skills on the battlefield though,
but these men would rather hand him over to the priests than soil their hands
with whatever curse his blood would bring them.
So
they do that thing and we end up with out hero sitting in the dungeon of some
monk’s abbey awaiting eventual spiritual cleansing, which is to say “certain
death.” Appears the priest in charge of his torture had a mystical knowledge of
his coming. We learn our knight’s name is James Dunreith and it appears the
priest seems to think he is going to cause Satan to take over England. Nothing
like a crazy religious fanatic to be your antagonist, eh?
Right
at that moment they are interrupted. The priest goes off to see what caused the
ruckus and when next the door opens, it is this knight. He proceeds to cut the
chain holding Dunreith captive and not his neck, as Dunreith expected.
The
abbey has been beset by invading knights, although for what reason it isn’t
readily apparent to neither the audience nor our protagonist. He is so badly
injured that he can barely make his way out of the dungeon he was kept in while
tortured and onto the back of a waiting steed.
They
arrive at a nearby castle and Dunreith passes out from blood loss as they make
it through the main gate. The attendants hustle his body upstairs.
Suddenly
we are thrust into Dunreith’s dream, a fantastical flight where he sees all of
what looks like England spread before him and then a huge head rises to greet
him…
…a
head that resolves itself to be a giant black dragon that states it is either
his salvation or his damnation, but the choice is his. It also says that it is
James Dunreith, himself and that it will not be denied.
The
black dragon belches flames on Dunreith and he awakens, healed completely as if
by magic. It perplexes both himself and his hosts.
Now
we get to the meat of one of the series two conflicts. It appears that Dunreith
is going to have a struggle with this dragon spirit for control of himself and
his destiny. That’s conflict one. The second will be this long plot that has some historical underpinings. This is the current Queen of England,
although not for much longer as her husband has recently past. She ordered her
knights to free Dunreith from the priests.
Her
reasons? She wants to use Dunreith to uncover and foil a rebellion against the
crown by the Earl of Glenowyn, Edmund De Valere. Henry’s death and the disposition
of two of his sons have left the monarchy up for grabs. And since both heirs
are squabbling about who has the rights to the throne, Edmund might try to take
it out from under them. The Queen-mother just wants it to “stay in the family”
and she doesn’t mind using Dunreith to do that. Especially since she suspects fowl
magics at play and she wants a hole card on her side if there is.
Dunreith
is reluctant at first, but the Queen offers a path back to holding his own
lands again and he can’t refuse. The knight vows to prove her wrong about Edmund.
We
learn more about James Dunreith moral compass when he sets out from the castle.
Because he can’t be seen with Queen’s men if he is to be successful, he is left
to set out alone. He muses that he could abandon his charge as soon as he out
of sight of the castle and there is even a fork in the road to use as a clear
literary device to determine what he will do. His conscious forces him to
undertake the quest, given that he pledged his cooperation to the Queen.
He
worries a bit about how he got healed, still not sure how that came about. His
thoughts even wonder into whether or not it was mystical in nature.
On
the road he bumps into his friend and vassal Brian Griffon, who had a vision he
would be coming. This odd fact is glossed over as the two reminisce about Edmund
De Valere and the Queen’s quest. We learn Edmund and James were old friends,
even though the fellow was a bit rowdy. James pitied him due to his being
viewed as an outsider in all ways possible. That may work out against James, as
he could be blindsided if Edmund is working against the crown. We get just
enough of both sides of this story from the conversation between the two men.
Because
this book knows its stuff, we now get a bit of action to balance all out the
intrigue and character building. This wagon is attacked by brigands. And the brigands
are in turn attacked by…
…James
and Brian, rushing in fast so the villains don’t notice their small numbers.
Their
stratagem works, but as their enemies leave in full retreat, the pair realize
they have only saved one young squire…who is intensely upset that the Lady
Gervaise de Lacey has passed.
As
they attempt to have him mount a horse so they can flee before the bandits
return, he pulls a knife on them, demanding they not leave Lady de Lacey.
And
it is then that they realize the squire is actually a young lady, who they
quickly disarm and carry off to safety.
Or
sort of safety. They head for a nearby inn and if we are talking inn, that also
means we are talking tavern. Our young lass is not very thankful, even though
Dunreith is having none of that backtalk.
Brian
lays out the cold, hard truth of the matter until she finally relents and
accepts a more gracious attitude toward Dunreith saving her. I LIKE ALL of THIS.
The characters, the action, the overarching plot we are on, the hints of magic,
the art the pacing; it is an amazing book Claremont and Bolton have put
together. I wish I had the other FIVE. So good!
Especially
when we find out the girl is Edmund’s daughter. Oh! And of course, a pretty
girl in a tavern means drunk asshole we will definitely see later comes over to
be too forward and try to force himself on her.
Brian
kicks the guy to the curb, and that starts a ruckus…
…but
in the showdown, the guy acts a bit of a coward…which makes me think he’ll try to
get even LATER.
As
the group of drunken louts leave, they give a final threat and like I said: they
will be back later!
The
innkeeper thanks them for avoiding a tussle that would have broken up the
place. As James heads to bed he muses about how Edmund must have had it just as
hard hers, the racism playing a factor in how he was forced to rule. When
suddenly, a cry from Ellanne’s causes him to rush to her room to find…
…Ellanne
in a panic saying demons are after her.
Wow!
What a monster of a book. Weighing in at 31 pages and NONE of them wasted, this
comic is such a bargain. I love how deep the story feels and the fact that it
skirts along the magical-maybe line so well. The art is amazing and draws you
in the same way an Errol Flynn movie would. Impossibly good tale. I likely will
never see another in the discount bin, but if I do, I am scooping it out for certain.
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