Fantasy
February and Magical March!
Edge
of Chaos #1
The
master Gray Morrow serves up high-tech “magic”,
Olympian
god-like aliens
And
nipples.
Lots
and lots of nipples.
"Edge of Chaos,
part 1”
Writer – Gray Morrow
Penciller – Gray Morrow
Inker – Gray Morrow
Colorist – Gray Morrow
Letterer – Gray Morrow
Editor– David Scroggy
July 1983
How
would you feel if you were a young, hot-shot comic artist who just arrive in
New York City, met greats Al Williamson, Angelo Torres and Wally Wood, and then
sold your first comic book story only to have the publishing company go out of
business before it saw print? What if that exact same thing happened to the
next two stories as well? Would you give up? Three strikes typically means
you’re out in any ball game I know about.
Lucky
for us that doesn’t hold true for the comic book game, and that the young man
in my hypothetical didn’t give up. His name was Gray Morrow and he went on to
draw for Marvel, before and after it took the name Marvel, EC Comics, DC and
all the greats. He holds a spot in history as the man who co-created Marvel’s
muck-monster Man-Thing and the old west DC hero El Diablo. Morrow did all that
and much, much more. He has a bibliography longer than most people’s arms.
Morrow contributed to possibly every major and minor publishing house you’ve
ever seen and quite possibly many you haven’t.
Most
shocking to me was that he had illustrated a paperback of Roger Zelazny stories
that the author adapted just for the graphic novel format. The Illustrated
Roger Zelazny, it was called and I’m awaiting my copy from Amazon. He drew for
both Archie Comics and for Heavy Metal and for National Lampoon as well as
Warren Publishing. And with such a prolific list of titles, you know something
of his was bound to fall into the Crapbox (actually, many pieces have but this
is the first one that we’ve decided to cover the breadth of Morrow’s work).
He
is a great artist and as this book shows, a decent writer. A bit too wordy, but
he spins a good tale and I’m pleased with the starting of this three-issue
fantasy tale Edge of Chaos. There is
one glaring error that we have to talk about though.Let’s dive on in and see
what’s shaking…
Morrow
begins his tale in an intriguing way, with these prehistory tridactyl riders
dropping a dead body in the middle of a high-tech floating city. Ruling members
of the city come out and place blame for this incident on someone named Moloch
who had defeated their champion “again.”
It’s
a good cold open, giving the reader the name of the villain, Moloch; the basic
understanding of the plot, that the residents of this city will be picking a champion
to face this against him in some kind of contest or quest; and piquing our
interest at what the stakes of this endeavor, which has cost multiple lives
already, might be. This has all the makings of a great story.
Then
we turn the page and it starts. This is Morrow’s tale and he does a good job of
creating characters, maintain an intriguing plot, and developing an interesting
setting. The one issue he has is dialogue. And it isn’t so much the actual
contents of the word balloons, but their number and frequency.
Page
two isn’t so bad as far as this book goes. We get the feeling these characters
are a couple of letters removed from Greek or Roman Gods. Here we have a Zeus
or Jupiter-type leader talking with a Hermes or Mercury-like messenger. The name Mercurio seems a derivation of
Mercury, so I guess we go Roman? The setting and what they are discussing
sounds like Star Trek: The Next Generation technobabble, what with their
chromosphere pulling someone through time, but their dress and speech belies a
more mythic type setting. As for the object their device seeks to yank back to
them…
…meet
Eric Cleese, a business man who has taken a sabbatical and now spends his days
on the open seas challenging himself in various mental and physical ways.
Unfortunately, he’s about to play in a contest against the sea itself in stormy
contest that he will lose…badly.
So,
it is fortunate for Eric that at that precise moment he is targeted by our hosts
from ancient times to be yanked from the present back to the dawn of recorded
history…
The
method of his transport is not without some discomfort.
But
it ends up near this half-naked goddess and her chariot with flying horses
offering a ride to Zaeus (I guess you need to change that to Greek gods with the
appearance of a “Zeus”). She offers him a ride in what she calls “something in
appearance more familiar to you as a mode of travel” to which Eric replies
sarcastically. When she realizes he is making fun of the chariot…
…she
swiftly changes its appearance to reflect the true nature of the vehicle they
are in, a flying car without wings, props, or jet engines. Eric again asks
where they are headed, to which our hostess answers Aviana or otherwise known
as Olympus. When she confirms her name is Deona, which Eric pronounces as
Diana, I throw up my hands because by using a Roman name Morrow is refusing to
get buttoned down to using one or the other naming conventions for these high-tech
gods.
Then
Eric meets with the rest of these god-like beings and does so with a tone that
is irreverent and jokey, setting his character up as taking nothing seriously.
Here he’s been plucked out of the sea where he was doomed to drown, awoken on a
beach by a beautiful half-naked woman, taken in a flying car that magically
changes appearance to a flying Mount Olympus to meet sky-gods, and not to
mention that he appears to have changed from a regular-sized guy to someone
more in line with the Rock. I get that he’s thinking he has died and gone to
heaven or is dreaming all this, so that mocking tone is understandable but
telling of Eric’s personality.
We
then move on to Zaeus explaining how we got here in dramatic detail and I come
upon my one complaint of this story. It isn’t a substantive one, but more of an
aesthetic gripe. The book has a great deal of setting building going on in these
panels, so the overuse of word balloons is almost forgivable here. However
there are many pages where this is the same ratio of talking to pictures and I
find it unbalanced.
The
sad part is that Morrow writes a good story. All this high-tech alien gods
mixing and experimenting with primitive humans to make up deviant races and aberrations
we know of only from mythology is a fun, inventive backstory. I love everything
in those word balloons, including the words themselves. Morrow writes great
prose and does so with style. The issue is how much of the art is sacrificed
for these speech bubbles.
But
unfortunately, you are looking at what the balance of art-to-dialogue will be
for the rest of the book.
I
mean who couldn’t love a story about aliens that have to make amends for twisting
humanity while introducing more warlike elements in man. For their society
asking them to use a human vessel to set things right and make atonement for
taking humanity down the wrong path. And I have not problem with the actual
dialogue itself even. The word choices are evocative and fun to read. There are
very few edits I’d make to the text itself, but it tends to over-shadow the art
it accompanies. And Morrow’s art isn’t something I want to see covered up by a huge
word bubbles.
That
joke about Diana leaning over with one boob hanging out is GREAT stuff! and
exactly what I’m talking about. The dialogue and narration work. The issue is with
the balance of these elements in this book. Someone (the editor) should have sat
down with Morrow and asked him to drag this thing out to 5-6 issues. To take
more time, draw larger panels with fewer on the page. To give an equal footing
to his art and his storytelling skills. This is GOOD, don’t get me wrong. But I
think we missed something EXCEPTIONAL here. Something blow your socks off and love
till the day your die GRAND story.
And
for that I’m extremely saddened. Because Morrow is a great storyteller and this
is a fun, exciting, and wonderful story.
We
learn that baddy Moloch’s one wish is to restore life to his dead lover and
that Eric’s choices could change the shape of reality and the destiny of all
mankind.
And
while the god-like aliens can only help him so much, they have endowed our hero
with a strength capable of…
…
yanking two full grown centaurs into the room without breaking a sweat.
Eric
wakes the next morning a bit shocked to find himself still in the past and in
the muscle-bound body. He is taken by Diana to the Seaport of Thole to recruit
helpers. The way Diana dresses, they should have plenty of men looking to
apply.
And
while she explains how limited the god’s help will be from this point forward,
I find it funny that Eric is wearing more coverings than she is. It is just
such an odd design choice for this story. The pair turn into a wine shop when
Eric gets upset as a way of alleviating his stress at the situation.
Once
inside this establishment, we see that this Earth is habituated by all sorts of
different creatures from both mythology and pre-history as well as evolutionary
offshoots we’ve never seen and this bartender…
…who
gets on Diana’s nerves very quickly. She dispatches him with a spell that makes
his nose do a Pinocchio. Which she then says isn’t really a “spell” so much as
a psychic mental whammy, which would explain how she changed the look of the
flying car earlier in this issue.
At
about this time, we hear two strangers about to get into trouble for not paying
their bar tab.
They
end up being a caveman and some kind of evolved baboon. The pair square off
against the giant-sized and inhuman-looking bouncer after their payment of
bones and teeth is rejected as not real money. Guess I shouldn’t ask if this place
takes bitcoin?
At
Diana’s prodding, Eric jumps into the fight too and his enhanced skills get him
tossed across the room by a blow from the big bruiser. In Eric’s enhanced
condition, all that does is make him very, very angry.
When
someone confronts him about payment for the drinks his impromptu flight knocked
over, Eric tosses the guy over his shoulder and wades into the swiftly
developing bruhaha. These two pages are some of the better weighted art-to-speech
pages and I wish the entire book were designed in accordance with these. Love
the shots of Eric in action.
When
all is said and done, Diana pays for the damages and arranges for the two new acquaintances,
Slag the Neanderthal and Flan the baboon-man, to join Eric on his quest.
As
they go to arrange mounts for the trip Eric will have to take, he seizes the
opportunity to tell Diana that he has feeling for her and she admits a somewhat
overpowering attraction to him as well. However, a brief nipple rubbing together
is all she will allow as Eric has to set things right for all humanity with
their alien governing council. More fraternizing would only create additional
troubles for the alien-god people.
And
the book ends on this bit, a punchline that I did NOT see coming but should
have been obvious since page one. The proto men try to say Eric’s name, but
mispronounce it in a very specific way…
…yes:
Eric Cleese turns into Hera-cleese or Heracles from the Greek or Hercules from
the Roman in the mouths of his two companions. That was a surprise to me.
And
the book’s jokey tone continues as Flan discusses “Hera-Clees’s” great god of excrement
that he is prone to invoke at odd moments. I got tickled by that. In fact I got
tickled with much of the contents of this story. Morrow had dynamite in a
bottle here. Sad that PC didn’t market it better and it didn’t become a huge success.
As it is, it slipped out of sight and barely even receives a mention on Wikipedia.
I
will say this, the book really packed in the page count for a single dollar.
Even though that was a bit on the high side, we only have two pages of ads and
we get 31 pages of story. The first 23 are “Edge of Chaos” and the back eight
are this tale by Don Lomax called The
Redeeming Strain. Set up like a Twilight Zone episode, the stand-alone
story follows this research scientist in this remote lab who is desperately
trying to finish one last experiment before he dies…
Lomax
isn’t known for science fiction tales, spending most of his effort on war
comics, specifically true or historical fiction tales centering around the Vietnam
era. Don Lomax was a veteran of that conflict and it is kind of a treat to see
him doing something different than his long-running Vietnam Journal, writing
the last 14 or so issues of Marvel’s The ‘Nam book, or one of his other war
related comics. He has a distinctive artistic style that makes this simple one-off
a bit special.
The scientist
has two different civilizations cultured and surviving on two different microscope
slides. He places them beside each other and allows the peaceful, agrarian Blues
to meet that warlike, strong Reds.
The Reds draw
first blood killing and wounding several Blues from the distance created by the
gap in the two cultures. The Reds do this to appease their solitary queen who
rules with an iron fist.
All but two
of the Blues believe the Reds just misunderstood their actions. They seek to
contact them in peace. The two Blues who don’t see things that way, prepare for
a much different kind of meeting.
The Reds hastily
build a rope bridge and cross into the Blue’s territory, slaughtering all the Blues
they find.
When the two Blue
see their friends all killed they respond by murdering a handful of the Reds.
The Reds
react with cowardice except for their leader who meets the male Blue in one-on-one
combat. But the scientist intervenes at this point, using a hammer to break
them out of their isolated environment.
As the Red
and Blue appraise each other from the gap once again separating them, the
camera pulls back to review that perhaps this is a research facility in the
Rocky Mountains of an Earth blasted by nuclear war.
Interesting
tale and Lomax’s pencils are a treat to behold.
My rating on
this is super, super high. Even with Morrow’s tendency to cover up his own art
with word balloons, there is a great story here with lots of humor and action
and beautiful pencilwork. As well, if Pacific Comics keeps filling up the pages
to 31 pieces of art and story, these books are a bargain at double cover price.
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