Thanksgiving
2018
Forgotten
Heroes
S.T.U.P.I.D
Heroes #1
A
Kirby-riffic tale that isn’t stupid at all
"Super Crooks!/Doom
Room!”
Writer – Peter Laird
Penciller – Peter Laird
Inker – Peter Laird
Letterer – Mary Kelleher
Colorist – Mary Woodring
Editor – Bill “Bud”
Shakespear
August 1994
Peter Laird: ...Ask me
how many other comic books I've drawn?
CBR: Okay, how many
other comic books have you drawn?
Laird: Zero!
CBR: All right, how many
book covers and album jackets have you done?
Laird: Zero! Zero! It's
all been Turtles!
- Comic
Book Rebels, 1993 by Stanley Wiater and Stephen R. Bissette
I
don’t think fed up is exactly correct, but when I hear this quote all I can
think is “that guy is fed up with drawing turtles.”
The
book it comes from fell into my possession by leaping off the shelf at Half
Price Books when I was perusing the graphic novels and into my shopping basket.
I was happy it committed product suicide, because had I seen it, I would have
snatched it up in single stroke of my heart. The book is something every comic
historian should own a copy of.
Aside
from the help it gives me in a general sense, the book has an interview with
Peter Laird, one-half of the troop that created the Teenage Mutant Ninja Turtles.
This was back in 1993 and Laird was fighting through what he terms “a burnout
from the intensity of the Turtles experience.” Seems the Turtles were a winning
lottery ticket in more ways than one. As the various properties split off from
the success of the comics, there came an increased stress on Eastman and Laird
to become businessmen overseeing a corporate empire.
Laird
got to a point where he had to “admit to myself that I got no enjoyment out of
drawing anymore…it really freaked me out.”
Thankfully
by 1994 Laird did give a new concept a try. Putting pen to paper both in art
and story, the product that came out is this issue of S.T.U.P.I.D. Heroes. The
book leans heavily on Jack Kirby and the old Marvel house style of the 60’s. If
you are prepared for that, settle back and enjoy this ride. I found the book
comforting and enjoyable, as elements from old school art, such as the use of
lots of forced perspective shots, work well when placed alongside newer
storytelling techniques, like smaller panel counts per page.
Thus
the book is both throwback and modern, so much so that I’m sure 90’s audiences couldn’t
make heads or tails what to think of it. Me, I think it’s just dandy. Let’s
give you a taste and see if you agree.
This
is our opening, which is brimming with classic goodness. I love the deliberate
placement and positioning of every character in panel from the urgency and thrust
of the man in the ballcap’s flight to the terror in the old man’s astonished
face.
I
love the fact that the entire page is topped by a sign that says “Antiques.” That
last bit feels so intentional. Here are comics like you don’t see them anymore.
I’m drawn in immediately. I’m also reduced to nine years-old again, in a good
way.
We
turn the page to find Laird really delivers. Here stands an enormous two-page
action scene of our antagonist, aptly named a “Mayhem Machine,” tearing through
an armored car. We get the name of our hero (Poundstone) and then we are off to
the races.
Our
hero calls for the villain to surrender. The villain instead turns an ineffectual
weapon on Poundstone. Love the color shading being done on these pages too. The
vibrant four-color style really sells the look.
Since
these slugs couldn’t hurt Poundstone, he knows it’s just a distraction. Sure
enough, our goggled menace splooges on the poor superhero.
This
action sequence, like some Nickelodeon kid's special gone overboard, doesn’t
contain the menace that the gunfire did, yet fills that same niche of definitive
Superman-in-peril goodness. I’m kinda in hog heaven with this bit.
Also
note how intricately Laird is laying on the Kirby-tech in the machine’s
cockpit. And the more I see the bad guy, the more I get parademon vibes. It works
as homage and as a fresh take on a vintage look.
Of
course Poundstone wouldn’t be worth his salt if he was stopped by what amounts
to a spray of green-tinged Fix-A-Flat. So of course we have a great scene of
him bursting free, complete with white hot background effects.
It
also gives us a few panels of Poundstone pounding the Mayhem Machine into itty-bitty
pieces, before catching our crook.
Note
our page count: 10. We are 10 pages in and know next to nothing about these characters
beyond black and white good vs evil terms. Yet there is something compelling
about this story from that simplistic viewpoint given the art style. It is plot
mirroring substance, as the basic storytelling mechanics are broken down to
bare minimum the same way the art is a throwback to a less complicated time.
The
book is distilling the essence of the superhero story. Words from Jack Kirby
that Laird includes on the frontspiece of the story: “Just have fun with it!”
Indeed,
the book looks to be having a lot of fun with the rudimentary building blocks
of a superhero story. It is like a Roy Lichtenstein pop art festival distilled
back into comic book form. It’s history and art served up in manner that should
speak to the soul of all comic readers.
It
isn’t until page 12 that Laird starts adding in more complicated concepts and for
once, I’m fine with that delay. He restarts the comic with a second full page
panel that introduces a second superhero, this one a cross between Doc Ock and
BatGirl. And to prove we are evoking the 60’s era X-Men and Fantastic Four we
have a mash up of the Danger Room and Doctor Doom’s handle.
Our
six armed heroine Alana quickly gets into trouble trying to make a swing from
one building to another.
Except
she’s saved by Poundstone at the last moment, a potential romantic tangent
being added between the two of them.
I
like the minimalist touches added here that start rounding out these two as
characters. Alana shows determination and guts. Scott displays
As
our pair exit to a Clapton concert, we move over to a second splash page
showing three heroes on a talk show. Keep your eye on Cinder in the middle.
Something tells me he’s going over the edge soon.
We
learn from the host that each superhero is “monitor” by this weird ball-shaped
device to tell if they are crazy or not. Cinder doesn’t use one and the host
presses him to use one on air to prove he is mentally stable.
And
we end on a tech pulling a black box from the Mayhem Machine shown in the battle
with Poundstone. The tech is greedily rubbing his hands at the information it
contains (which could be either data on the machine or on Poundstone’s weaknesses)
before a guard comes along and makes him close the door. A cliffhanger clue
being the name of the project they are working for, methinks.
And
that’s it. The issue is really lite on story. And it’s also not creating deep
characters or complex plot twists and turns.
But
what it lacks in those respects it makes up for in atmosphere. The book doesn’t
fall back on being a pastiche of every Kirby-ism going. Laird doesn’t force
himself to write like Kirby, or like Lee interpreting Kirby, or like anyone
other than himself. He steals the look he needs from Jack’s art style, takes
the pulp-era story-telling vibe, and then allows the book to unwind at a
leisurely pace and with a unique tone.
It
is its own deal that works for me on a very visceral, gut level. What more
could you ask a book to do?
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