Superhero
vs Superhero
All-Star
Squadron #4
The
Justice Society of America vs. the All-Star Squadron
All
this AND WWII!
“Day of the Dragon King/Aftermath
of Infamy!/What Price Vengeance?”
Writer – Roy Thomas
Penciler – Rich Buckler
Inker – Jerry Ordway
Letters – John Costanza
Colorist – Carl Gaffod
Editor – Len Wein
February 1980
The
Justice Society of America was one of Roy Thomas’s favorite teams and when DC
comics gave him the greenlight in 1981 he ran with it. DC felt the characters
had been languishing on the shelf for too long and Thomas got them all down to
play with in All-Star Squadron, a name that was a little bit old and a little
bit new.
The
Justice Society first appeared in All Star Comics #3 in 1940 and the pre WWII
team consisted of Doctor Fate, Hour-Man, the Spectre, the Sandman, the Atom,
the Flash, Green Lantern and Hawkman. Note that these were all golden age
versions of the characters. so the Atom was just a guy who hit people hard, the
Flash was Jay “silver-helmed” Garrick, Green Lantern was Alan “never joined any
space cop organization” Scott, and a Hawkman. Maybe that last guy was the same since
the Hawkman in comics has one of those origins where sometimes he is the
magically reincarnated soul of an Egyptian warrior and sometimes he an alien
space cop from a planet of bird people.
Or
something. I don’t know my Hawkman history.
What
I do know is the Justice Society was NOT the Justice League, a group that came
along later and whom the Society became the template for. They were earthier
and more street and “normal”. Most of the members didn’t have actual powers,
just gimmicks. They were normal strength humans whose sole ability might been that they were just able to punch a
guy real good, thus they didn’t fit the classical definition of “super.”
Maybe
that was the appeal for Thomas, that most of these gents were pretty regular
guys in tights and not beings from beyond. And they sat on the other end of the
table of the fastest man alive, a superpowered ghost of vengeance and a guy with
a genie for a ring. Or maybe it was Thomas' love of putting things into a mythic
historical context, something he’d done with his extensive run on Marvel’s
Conan book. Whatever the appeal to Roy Thomas, Len Wein gave him carte blanche
to do with these folk as he pleased and then threw in the entirety of the Earth-2
dimension alongside.
Under Thomas, Earth-2
became the “original” DC universe, the
one where Superman’s rocket landing in the first issue of Action Comics took
place somewhere in the 1910s. It was where all the Golden Age properties got
shuffled to, which was good since once an audience member started adding up how long a character had
been flying around they would quickly figure out most of these guys should be in their 60’s.
Earth-2 was an effort to cover up why they still looked 30, by designing a
reality still in the 1940’s.
In
comic book historical terms, the dimension was first discovered in 1961's the Silver Age
Flash number 123. It started out as Jay Garrick’s dimension. That issue
delineated that this separate universe was actually Earth-2. Then suddenly it
was home to all of the early heroes in the DC back catalogue and the date was a
couple of decades earlier than present-day DC’s ongoing “Earth-1” universe. From
there it was a hop, skip and a jump to having the Justice League team up with
the Justice Society, and eventually steal Black Canary from them.
In
a way this gave DC the best of both worlds. They could write stories with these
older heroes fighting Hitler and the forces of evil during World War II AND the
modern era superhero stories at the same time. Why the supers didn’t end the
war in a matter of minutes is a product of deft storytelling that Thomas tells
here. I’ll let you discover it below.
It’s
also worth noting that when Thomas worked for Marvel he did much the same
thing with the All-Winners Squad created by Bill Finger and various art teams
from 1946, turning that Timely Comics supergroup into the modern team known as
The Invaders.
It’s
also interesting that all of this work by Thomas and the other authors who were using
the JSA of Earth-2 in the JLA stories became one of the first instances of
retroactive continuity or retconning. Retconning means they changed the stories
to fit a more modern narrative or altered premises/characters/plotlines to mesh
with a present-day storyline better. The first known use of the term is
credited to Roy Thomas in the letter column of All-Star Squadron #20 in April
of 1983.
But retconning is not what you came for. You came to see some hero-punching-hero action,
and this book has some great stuff after a long but important build up. Let’s
hop dimensions and take a gander…
The
first act of this three-act tale has both the Justice Society members traveling
alongside their All Star Squadron counterparts on the morning of December 8,
1941. Their destination? Why it’s a small island chain in the Pacific Ocean, of
course.
Thomas
chooses to let us dip down into the conversations of various parties as they
fly along to bring us up to speed on this huge supergroup he has amassed. We
begin with the Shining Knight and his lady love, whose brother is stationed at
Pearl Harbor.
And
then the all-powerful ghost of vengeance known as the Spectre, the recently
un-magic’d Doctor Fate, and the Golden Age Green Lantern. They chit-chat and
fill in the reader on how we got here from last ish…
Which
involves the addition of where Plastic Man and Phantom Girl went. Plas was a
recent acquisition from Quality Comics. Thomas treated him as a serious
character instead of Jack Cole’s more comedic take, owing to All-Star’s more
adventure heavy theme.
We
literally get five pages of flying and talking here, but it is intensely
necessary since we have so many characters, many of whom are not household
names. Like Johnny Thunder and his magic thunderbolt genie, seen here chatting
it up with Wonder Woman.
…and
Starman, Hawkman, Johnny Quick, and The Flash have a conversation that ends in
a friendly bit of rivalry between the two speedsters. Thomas throws in a nod to
All-Star Comics number 9 here to put the issue into proper continuity with the
prior series, which is funny when you realize that at the time of this issue’s
printing All-Star #9 was one year shy of FORTY YEARS OLD. Not likely an ‘80’s
fanboy had a comic from four decades ago.
Then
we slip into the The Atom and Robotman feeling inferior to the other supers and
Liberty Belle and Hourman discussing the possible source of her powers. But
most importantly, we cement Superman’s history in this timeline as only being
in the cape and tights for three years.
And
while we are mucking around in Superman’s head, we gain some insight into his
perspective on being one of many on a super team. Appears he has his own set of
hang-ups on how powerful the others are.
Having
touched on a majority of the players, the book finally starts cooking
story-wise. It begins where this chapter ends, with the group finally nearing
the aftermath of December 7th...
The
devastation is where we start in on Chapter two of this tale, beginning with
this high-altitude shot of the day that will live in infamy.
From
there we quickly reverse-angle to catch the stunned looks on our heroes’ faces
as they approach the devastation.
Unfortunately
they don’t have long to gawk because the remaining soldiers light them up with
exploding shells, almost taking down a Superman trying to explain who they are
without melting all the guns to slag (which would leave Pearl defenseless.)
Lucky
for everyone that Johnny’s Thunderbolt can skywrite in a flash, even if he
doesn’t have the luxury of spell-check.
Soon
the Mystery Men are given heroes' welcomes and meet with the base commander.
Some of them, however, feel useless when compared to their super-powered
comrades. They get set straight in no short order. Not only that, the horror of
what they have seen strengthens their collective resolve to take the fight to
the Japanese.
Before
our over powered people can set off to end a war with a country that America
hasn’t formally declared herself against, HAWKMAN (yes, Hawkman of all people)
attempts to stop them with a rational argument. The dye is cast though and soon
the supes are off in a flash to take it to Emperor Hirohito.
While
these guys “nip” off to take on the Japanese fighting force, Sir Justin, the
Pegasus mounted Shining Knight, takes Danette Reilly to see her brother.
Before
they find his bed, Danette finds an old friend of the family who bears some bad
news about he brother…
Two
pages of story that hit home about the toll this great conflict inflicted on
the lives of those on the frontlines. Thomas is in good form here, but we’ve
reached the midway point in the book and it’s here we spend the next half of
the story, first showing the heroes flying into the Pacific theater…
A
fateful decision is made to stop by Wake Island and take on the Japanese forces
there before heading on.
Which
is slightly fortuitous, as the island is under the control of this fella…
Before
you G.I. Joe fans start yelling COBRA ripoff, this guy is the Dragon King and
he’s here as part of the Axis’ two pronged strategy for dealing with
superheroes. Yah see…
Yes, you are looking at
the reason for why Superman and the other various “gods among us”
didn’t stop this war before it got started. This is a stupendous plot device.
Not even sure if Roy Thomas came up with this or if this was something done in
the original books back in the 40’s.
No
time to look that info up though, because at that moment the Dragon King does
his part to amplify the effects of Tojo’s magic. This happens right as our
heroes are flying over Wake. Suddenly all of the really powerful guys feel a
tingle of electricity rush over them. Next thing you know…
Green
Lantern, Superman, Wonder Woman and Johnny Thunder all begin to turn on the
non-powered heroes. Now I’m not one to quibble…okay, I am one to quibble, but I
find it odd that Johnny Thunder is affected. Maybe that Thunderbolt of his is
more a manifestation of something inside him than it is some kind of friendly
genie.
Either
way, Hawkman is in a bad way, being the only flying hero unaffected by the
magical barrier. He finds himself accosted in the air. Not that our
ground-bound regulars have it any easier. They are dropped right into the
middle of the Japanese forces on Wake by a bewildered Green Lantern (who also
shouldn’t really be affected IMHO.)
Look
at that mace to the side of Fate’s head. We’ve got real superhero vs superhero
smackdown action about to take place. And that ringing you hear isn’t just from
Fate’s helmet, that’s the round one bell.
The
world does catch one break: Superman, Wonder Woman and the Spectre all stop
themselves before completely being overcome. They can’t help the heroes already
on the other side of the mind-altering barrier, but at lease they aren’t turned
themselves.
Meanwhile
our regular fighters have to make their own luck against Green Lantern,
starting with using his weakness to wood against him.
With
one blow, Liberty Belle knocks out Alan Scott. Then it’s Robotman’s turn to
shine as his metal body serves the others as a shield against bullets.
Then
it is an all out donnybrook between our more than able non-special powered
fighters and Tojo’s best. I particularly love Doctor Mid-Nite’s gas grenade
tactic and the resultant series of panels.
We
turn to the Dragon Lord who is gloating that since the heroes can’t get the
spear or the grail that there is no way for them to every attack Japan or
Germany. Then he notices something that makes him almost squee in delight:
Wonder Woman’s will appears to have broken. However, what he doesn’t see is
that Hawkman has made a very important discovery.
With
the information that he can lead people out of the zone where they will be
affected by the waves, Hawkman dives back toward the island with a daring plan
in mind. Meanwhile, Robotman finds the generator at the core of the island and
his mere presence there sets off a booby trap that destroys it.
Even
with the generator destroyed, the ray is still in full effect on the island, but
Hawkman taunts Green Lantern to have him bring the rest of the JSA along for a
little catch me if you can. On the way back they encounter the Spectre, Superman,
Johnny Thunderbolt, and Wonder Woman in her invisible jet. All of whom Hawkman
taunts into chasing him.
His
desperate gamble pays off. As Doctor Fate slows him down, the mystical magician
shows him that he’s led the other heroes out of the range of the awful mind
control powers of the evil Axis.
And
as the heroes regain their resolve to defeat them, the bad guys make off in a
sub, plotting to one day take their war to America’s shores. One day very soon.
What
a rousting good time this was! I have to commend Rich Buckler and Jerry Ordway’s
pencil and inking skills and a huge thanks to Roy Thomas for presenting such a
fun tale. I only have three of this title in the Crapbox, but you can be
certain I’ll be looking for more of the chronicles of Earth-2’s heroes against
the powers of Hitler’s Axis. Heck, the book even clocks in at a respectable 26 pages. They are without a doubt a bronze age blast!
Awesome write up mate, I will bookmark your page for sure. I am sure I have this book at home somewhere, the story seemed very familiar to me.
ReplyDeleteOne point about the beams effect I think Lantern and Thunder were effected by the beams as Fate says "They worked on those of us most vulnerable to magic, somehow.. because magic is part and parcel of our very origins" So it is effective more vs magic than just vs people with powers I think. Johnny Thunder's genie is magic, GL's ring is magic.. maybe Superman shouldn't be effected!!
Cool blog, check mine out if you get the time, oooh also can you tell who my user name is named after?
Oooh just thought I have 2 blogs, check out the Tales from the Grey Side one, the other is all heavy metal which may not be your thing :)
ReplyDeleteI need to get a copy of you links to throw in my sidebar then. Can you put them in the reply? Always happy to help a fellow blogger.
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