Strange
Team-Ups
GI
Joe X Street Fighter #1
A book that requires a joystick
Writer – Aubrey
Sitterson
Art – Emilio Laiso
Letterer – Robbie
Robbins
Colorist – David Garcia
Cruz
Editor – Carlos Guzman
February 2016
I
was wrong to say that DC Versus Marvel
had the barest plot possible. It’s clear from this first issue of GI Joe X
Street Fighter that we could have gotten something far, far more gossamer in
plots had Ron Marz not been behind the wheel.
Because
this book has the singular misfortune of having one of the flimsiest plots I’ve
ever encountered. One of the properties is based off the GI Joe action figures,
and we’ve talked a bunch about how those little bits of plastic have gotten
some pretty sophisticated stories written about them.
Street
Fighter, on the other hand, is new to the Crapbox.
Street
Fighter started out as Capcom video game series from 1987 that has spawned a
franchise empire. A two person fighting game that featured one-on-one brawls
between avatars representing different countries and fighting styles, there
have been six different “official” game sequels to the original arcade game.
The second itineration featured an upgraded system of special attacks and an “End Boss” villain, that was named M. Bison in
the United States. M. Bison has since been a staple and the universe of Capcom
characters have crossed over to fight other franchises in single combat
fighting games like Marvel, SNK (King of Fighters), Tatsunoko and Tekken.
And
since we are traveling back in time, I picked some great retro podcasts from The
Retroist website to set the tone for this little foray, both of which I highly
recommend you check out: Street Fighter II review and the Original Street Fighter for theAmstrad CPC. Also all the games are reviewed by the UK site RetroGamesMaster.co.ukso if you want to read detailed reviews, check them out at this link.
Around
the time of the third video game, animated series of the Street Fighter
universe and characters started popping up in other countries. In 1994, the
property came stateside in an ill-fated live action movie that pitted rising
star Jean-Claude Van Damme (the “muscles” from Brussels) as Colonel Guile
against an ailing Raul Julia (in his last role) as M. Bison. The movie was a
critical and box office flop or as one reviewer called it “a dreary,
overstuffed hodgepodge of poorly edited martial arts sequences and often
unintelligible dialogue.” I watched it when it came out. That reviewers words are accurate.
The
movie was the first starring role of singer Kylie Minogue as Cammy. I’ll give
it a few points for that, because Kylie Minogue.
However
bad the live-action fiasco was, it couldn’t kill the franchise. The game spawned
mangas, comics, card games, board games, slot machines and even a YouTube TV
series.
Myself,
I’ve never seen the appeal of the actual game. I mean I get the concept of
having strategy elements combined with a two-person fighting game and I
understand the coolness of using unique combos against different opponents. I’ve
just never been very good at button mashers in the 2-D fighting genre. I tend
to end up jumping a bunch and somehow getting behind the guy I’m trying to attack.
After that, I can’t figure out how to orient myself to hit or kick and I’m
pummeled to pieces. I’m sure these weaknesses are mine and mine alone.
The
inside cover to this slim book features a half page of extremely brief character intros to
familiarize audiences with who is in the book. For most of them, I’m sure this
is unnecessary but for me – the guy that always chose Ryu – this proves a
godsend. At the back were character cards, a brief summary of matches in a “qualifying
round” we didn’t see, and a World Warrior Tournament Bracket showing the other
matches to come.
All
of this points to the book being more like the Street Fighter video game than
anything in the GI Joe universe of animated or comic book tales and that’s
exactly right. You can lay the blame for that on Aubrey Sitterson, writer of
this piece of pound cake. Sitterson’s claims to fame by his own admissions are
writer at WWE.com, working on the WWE video games, host of the wrestling talk
show Straight Shoot, and podcaster on the combat-heavy Skald podcast. His
logic?
What Street Fighter and GI Joe have in common, the thing that both of their fanbases want
more that anything else is exactly that which I have always loved about these
franchises: Struggle, combat, Fighting.
Well,
there you have it folks. Turn off the lights here, we are done.
Whatever
the path, the popularity of the game has brought us to this point, where
these characters get to mix it up with GI Joe. And mix it up is the right term,
as the book begins with NO preamble and easing the two universes together. Just
BAM! here we go!
So,
in the spirit of that same hubris, I’ll jump right into the book review…
We
start with our fighters arrayed around a “D” shaped combat arena. The Joes are
there, as are the Street Fighters, and weirdly enough several of the Joes
mortal enemies from Cobra. Why the two forces haven’t opened fire on each other
or attempted to massacre each other is a mystery we won’t see solved here, just
accept that Joes would attend some kind of physical MMA style event presided
over in part by one of their most hated enemies, Destro.
While
M. Bison calls for this round of finals to begin, we spend the next few panels listening
in on Crimson Viper and Baroness who appear to have formed a team. Baroness fronted
Viper money to win this competition (for reasons not explained) and she feels
the need to tell the red haired combatant to watch out for Snake Eyes.
And
then we are watching a video game. No more explanations. No more plot setups.
Page two of the comic. Just two characters trying to beat the crap out of each other EXACTLY in the
same manner as the video game.
You
can look at this one of two ways: Either this minimalist, stripped to the bones
approach where the book transforms into an arcade cabinet with pages is the best interpretation
of the Street Fighter experience OR by not adding layers and plotting and depth
to the very flat source material, the writer has missed out on the opportunity
to use the medium of comic books to create a realistic, engaging universe that
the reader can invest in.
Or
you could end up where I am, which is undecided in a way these fights can’t be.
I’m a tie match. The fight scenes are well presented and fun, but yes, SOME story
context as to how and why these matches are happening would be greatly, greatly
appreciated.
It’s
a book you have to check most of your brain at the door to enjoy. If you can do
that, you should be fine. If you can’t, you should probably move on.
And
speaking of moving on, our first match moves on to the point that Crimson Viper
starts getting really miffed that Snake Eyes is defeating her, and suddenly she
is all glowy-hands…
…and
flamey feet. This somehow adds an advantage to her attacks and she starts to
connect with power enough to make Snake Eyes look to be in trouble.
Whatever
else she might have up her sleeves we don’t find out, as Snake Eyes pulls out a pair
of knives (which do nothing but force her to block, apparently) and then kicks
her in the head.
The
big flashy words jumping up at you really add to the video game feel of this
and add that dash of flavor needed to sell this improbable meet up.
Anyway,
Crimson Viper’s defeat brings up the Baroness herself to fight next against the
blubbery Street Fighter known as Rufus (no relation to the funk group that spun
out Chaka Kahn). She seems a bit…cocky.
But
maybe that’s warranted when your opponent appears overly smug himself. And he
also appears to walk right into your first punch.
But
Rufus is more resilient than he appears. As Baroness complains to Bison and
Destro that she expected more from a finalist, Rufus gets back to his feet, no worse for wear.
He
then proceeds to kick and chop the suffing out of Baroness…
…ending
with some kind of signature move that literally knocks her the heck out.
At
least with this ignoble defeat she gets to take her place on the dais by her
lover Destro’s side. Also we get hints that the contest is somehow, through
means unknown, powering a super-weapon. Powering it by one-on-one combat
matches. Yeah,…no! THAT’S the real Plot of this book.
Next
up is the Joe’s heavy machine gunner and cook Roadblock. He goes up against
this weirdo:
Yeah,
these Street Fighter characters get stranger and stranger, because in the
middle of his fight, Hakan falls on his oil barrel, busting it…
…and
then rolls all over it, coating his entire body, which allows him to do this to
Roadblock, who someone allowed to carry a giant machine gun out with him…
Not
that it matters, as the weird oily red dude shupts our Joe right into a wall-busting
K.O. Aren’t any of these matched won by determination of the judges?
Following
this Ryu gets knocked out by Snake Eyes’ apprentice after two pages of smack’n
each other around. I do like the way they end the match.
But
Ryu recovers very quickly and it is almost as if the pair agreed upon the winner
before they entered the ring.
All
of this leading Destro to ask Bison if the plan is working, to which Bison answers
that all is going as plan and the final charging of the weapon will occur when
he steps into the ring for the final round.
And
aside from three pages of written blurbs about who won the qualifying rounds,
that’s the book. It is oddly on point of the Street Fighter video game, having
no setup for the story that eases you into these two universes. Opening that
first page is like plunking a quarter into the coin slot and grabbing a
joystick. It’s rare that I find something that adheres so closely to the soul
of its source material and I don’t know if that shouldn’t be commended.
And
while it completely disregards the tone of the GI Joe storytelling formula in
favor of this “video game” in paper format, at least it is fun to read. Just
don’t go in expecting the story to be more realistic than the cut scenes from a
fighting arcade game and you should come away satisfied. If you look for
anything deeper, you’re going to be disappointed.
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